diff --git a/Galactic Colors Control GUI/GUI/Box.cs b/Galactic Colors Control GUI/GUI/Box.cs deleted file mode 100644 index 9abdebf..0000000 --- a/Galactic Colors Control GUI/GUI/Box.cs +++ /dev/null @@ -1,43 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class Box : Element - { - protected boxSprites _backSprites; - protected Colors _colors; - - public Box() { } - - public Box(Rectangle pos, boxSprites backSprites, Colors colors) - { - _pos = pos; - _backSprites = backSprites; - _colors = colors; - } - - public override void Draw(SpriteBatch spriteBatch) - { - Color backColor = _isFocus ? _colors._focus : (_isHover ? _colors._hover : _colors._normal); - - int leftWidth = _backSprites.topLeft.Width; - int rightWidth = _backSprites.topRight.Width; - int centerWidth = _pos.Width - leftWidth - rightWidth; - - int topHeight = _backSprites.topLeft.Height; - int bottomHeight = _backSprites.bottomLeft.Height; - int centerHeight = _pos.Height - topHeight - bottomHeight; - - spriteBatch.Draw(_backSprites.topLeft, new Rectangle(_pos.X, _pos.Y, leftWidth, topHeight), backColor); - spriteBatch.Draw(_backSprites.topCenter, new Rectangle(_pos.X + leftWidth, _pos.Y, centerWidth, topHeight), backColor); - spriteBatch.Draw(_backSprites.topRight, new Rectangle(_pos.X + _pos.Width - rightWidth, _pos.Y, rightWidth, topHeight), backColor); - spriteBatch.Draw(_backSprites.centerLeft, new Rectangle(_pos.X, _pos.Y + topHeight, leftWidth, centerHeight), backColor); - spriteBatch.Draw(_backSprites.centerCenter, new Rectangle(_pos.X + leftWidth, _pos.Y + topHeight, centerWidth, centerHeight), backColor); - spriteBatch.Draw(_backSprites.centerRight, new Rectangle(_pos.X + _pos.Width - rightWidth, _pos.Y + topHeight, rightWidth, centerHeight), backColor); - spriteBatch.Draw(_backSprites.bottomLeft, new Rectangle(_pos.X, _pos.Y + _pos.Height - bottomHeight, leftWidth, bottomHeight), backColor); - spriteBatch.Draw(_backSprites.bottomCenter, new Rectangle(_pos.X + leftWidth, _pos.Y + _pos.Height - bottomHeight, centerWidth, bottomHeight), backColor); - spriteBatch.Draw(_backSprites.bottomRight, new Rectangle(_pos.X + _pos.Width - rightWidth, _pos.Y + _pos.Height - bottomHeight, rightWidth, bottomHeight), backColor); - } - } -} diff --git a/Galactic Colors Control GUI/GUI/BoxButton.cs b/Galactic Colors Control GUI/GUI/BoxButton.cs deleted file mode 100644 index dffb567..0000000 --- a/Galactic Colors Control GUI/GUI/BoxButton.cs +++ /dev/null @@ -1,52 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using Microsoft.Xna.Framework.Input; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class BoxButton : Box - { - protected Button _button; - private int _unFocusTime; - - public BoxButton() { } - - public BoxButton(Rectangle pos, boxSprites backSprites, Colors colors, EventHandler click = null) - { - _pos = pos; - _backSprites = backSprites; - _colors = colors; - _button = new Button(pos, click); - } - - public override void Update(int x, int y, Mouse mouse, Keys key, bool isMaj, EventArgs e) - { - base.Update(x, y, mouse, key, isMaj, e); - _button.Update(x, y, mouse, key, isMaj, e); - } - - public override void Draw(SpriteBatch spriteBatch) - { - base.Draw(spriteBatch); - - if (_isFocus) - { - if (_unFocusTime < 10) - { - _unFocusTime++; - } - else { - _isFocus = false; - _unFocusTime = 0; - } - } - - _button.Draw(spriteBatch); - } - } -} diff --git a/Galactic Colors Control GUI/GUI/BoxLabel.cs b/Galactic Colors Control GUI/GUI/BoxLabel.cs deleted file mode 100644 index 7dd1bdf..0000000 --- a/Galactic Colors Control GUI/GUI/BoxLabel.cs +++ /dev/null @@ -1,38 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class BoxLabel : Box - { - protected Label _label; - - public BoxLabel() { } - - public BoxLabel(Rectangle pos, boxSprites backSprites, Colors colors, string text, SpriteFont font, Colors textColors, Label.textAlign align = Label.textAlign.centerCenter) - { - _pos = pos; - _backSprites = backSprites; - _colors = colors; - _label = new Label(pos, text, font, textColors, align); - } - - public override void Update(int x, int y, Mouse mouse, Keys key, bool isMaj, EventArgs e) - { - base.Update(x, y, mouse, key, isMaj, e); - _label.Update(x, y, mouse, key, isMaj, e); - } - - public override void Draw(SpriteBatch spriteBatch) - { - base.Draw(spriteBatch); - _label.Draw(spriteBatch); - } - } -} diff --git a/Galactic Colors Control GUI/GUI/BoxLabelButton.cs b/Galactic Colors Control GUI/GUI/BoxLabelButton.cs deleted file mode 100644 index b636275..0000000 --- a/Galactic Colors Control GUI/GUI/BoxLabelButton.cs +++ /dev/null @@ -1,52 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class BoxLabelButton : BoxLabel - { - protected Button _button; - private int _unFocusTime; - - public BoxLabelButton(Rectangle pos, boxSprites backSprites, Colors colors, string text, SpriteFont font, Colors textColors, Label.textAlign align = Label.textAlign.centerCenter, EventHandler click = null) - { - _pos = pos; - _backSprites = backSprites; - _colors = colors; - _button = new Button(pos, click); - _label = new Label(pos, text, font , textColors, align); - } - - public override void Update(int x, int y, Mouse mouse, Keys key, bool isMaj, EventArgs e) - { - base.Update(x, y, mouse, key, isMaj, e); - _button.Update(x, y, mouse, key, isMaj, e); - } - - public override void Draw(SpriteBatch spriteBatch) - { - base.Draw(spriteBatch); - - if (_isFocus) - { - if (_unFocusTime < 10) - { - _unFocusTime++; - } - else { - _isFocus = false; - _label._isFocus = false; - _unFocusTime = 0; - } - } - - _button.Draw(spriteBatch); - } - } -} diff --git a/Galactic Colors Control GUI/GUI/Button.cs b/Galactic Colors Control GUI/GUI/Button.cs deleted file mode 100644 index a43af08..0000000 --- a/Galactic Colors Control GUI/GUI/Button.cs +++ /dev/null @@ -1,42 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using System; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class Button : Element - { - protected event EventHandler _click; - protected int _unFocusTime = 0; - - public Button() { } - - public Button(Rectangle pos, EventHandler click = null) - { - _pos = pos; - _click = click; - } - - public override void Click(object sender, EventArgs e) - { - if (_click != null) - { - _click.Invoke(sender, e); - } - } - - public override void Draw(SpriteBatch spriteBatch) - { - if (_isFocus) { - if (_unFocusTime < 10) - { - _unFocusTime++; - } - else { - _isFocus = false; - _unFocusTime = 0; - } - } - } - } -} diff --git a/Galactic Colors Control GUI/GUI/Colors.cs b/Galactic Colors Control GUI/GUI/Colors.cs deleted file mode 100644 index 0975a2a..0000000 --- a/Galactic Colors Control GUI/GUI/Colors.cs +++ /dev/null @@ -1,36 +0,0 @@ -using Microsoft.Xna.Framework; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Galactic_Colors_Control_GUI.GUI -{ - public class Colors - { - public Color _normal; - public Color _hover; - public Color _focus; - - public Colors(Color color) { - _normal = color; - _hover = color; - _focus = color; - } - - public Colors(Color normal, Color hover) - { - _normal = normal; - _hover = hover; - _focus = hover; - } - - public Colors(Color normal, Color hover, Color focus) - { - _normal = normal; - _hover = hover; - _focus = focus; - } - } -} diff --git a/Galactic Colors Control GUI/GUI/Element.cs b/Galactic Colors Control GUI/GUI/Element.cs deleted file mode 100644 index 82b5146..0000000 --- a/Galactic Colors Control GUI/GUI/Element.cs +++ /dev/null @@ -1,43 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; -using System; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class Element - { - protected Rectangle _pos; - public bool _isHover; - public bool _isFocus; - - public virtual bool Contain(int x, int y) - { - return _pos.Contains(x, y); - } - - public virtual void Draw(SpriteBatch spriteBatch) - { - - } - - public virtual void Update(int x, int y, Mouse mouse, Keys key, bool isMaj, EventArgs e) - { - if (mouse.leftPress) - { - if (Contain(x, y)) - { - _isFocus = true; - Click(this, e); - } - else { _isFocus = false; } - } - else { _isHover = Contain(x, y); } - } - - public virtual void Click(object sender, EventArgs e) - { - - } - } -} diff --git a/Galactic Colors Control GUI/GUI/KeyString.cs b/Galactic Colors Control GUI/GUI/KeyString.cs deleted file mode 100644 index a7038b8..0000000 --- a/Galactic Colors Control GUI/GUI/KeyString.cs +++ /dev/null @@ -1,113 +0,0 @@ -using Microsoft.Xna.Framework.Input; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Galactic_Colors_Control_GUI.GUI -{ - public static class KeyString - { - private static Dictionary Data = new Dictionary(); - - class CharPair - { - public CharPair(char normalChar, Nullable shiftChar) - { - this.NormalChar = normalChar; - this.ShiftChar = shiftChar; - } - - public char NormalChar; - public Nullable ShiftChar; - } - - public static bool KeyToString(Keys key, bool shitKeyPressed, out char character) - { - bool result = false; - character = ' '; - CharPair charPair; - - if ((Keys.A <= key && key <= Keys.Z) || key == Keys.Space) - { - // Use as is if it is A~Z, or Space key. - character = (shitKeyPressed) ? (char)key : Char.ToLower((char)key); - result = true; - } - else if (Data.TryGetValue(key, out charPair)) - { - // Otherwise, convert by key map. - if (!shitKeyPressed) - { - character = charPair.NormalChar; - result = true; - } - else if (charPair.ShiftChar.HasValue) - { - character = charPair.ShiftChar.Value; - result = true; - } - } - - return result; - } - - static void AddKeyMap(Keys key, string charPair) - { - char char1 = charPair[0]; - Nullable char2 = null; - if (charPair.Length > 1) - char2 = charPair[1]; - - Data.Add(key, new CharPair(char1, char2)); - } - - public static void InitializeKeyString() - { - // First row of US keyboard. - AddKeyMap(Keys.OemTilde, "`~"); - AddKeyMap(Keys.D1, "1!"); - AddKeyMap(Keys.D2, "2@"); - AddKeyMap(Keys.D3, "3#"); - AddKeyMap(Keys.D4, "4$"); - AddKeyMap(Keys.D5, "5%"); - AddKeyMap(Keys.D6, "6^"); - AddKeyMap(Keys.D7, "7&"); - AddKeyMap(Keys.D8, "8*"); - AddKeyMap(Keys.D9, "9("); - AddKeyMap(Keys.D0, "0)"); - AddKeyMap(Keys.OemMinus, "-_"); - AddKeyMap(Keys.OemPlus, "=+"); - - // Second row of US keyboard. - AddKeyMap(Keys.OemOpenBrackets, "[{"); - AddKeyMap(Keys.OemCloseBrackets, "]}"); - AddKeyMap(Keys.OemPipe, "\\|"); - - // Third row of US keyboard. - AddKeyMap(Keys.OemSemicolon, ";:"); - AddKeyMap(Keys.OemQuotes, "'\""); - AddKeyMap(Keys.OemComma, ",<"); - AddKeyMap(Keys.OemPeriod, ".>"); - AddKeyMap(Keys.OemQuestion, "/?"); - - // Keypad keys of US keyboard. - AddKeyMap(Keys.NumPad1, "1"); - AddKeyMap(Keys.NumPad2, "2"); - AddKeyMap(Keys.NumPad3, "3"); - AddKeyMap(Keys.NumPad4, "4"); - AddKeyMap(Keys.NumPad5, "5"); - AddKeyMap(Keys.NumPad6, "6"); - AddKeyMap(Keys.NumPad7, "7"); - AddKeyMap(Keys.NumPad8, "8"); - AddKeyMap(Keys.NumPad9, "9"); - AddKeyMap(Keys.NumPad0, "0"); - AddKeyMap(Keys.Add, "+"); - AddKeyMap(Keys.Divide, "/"); - AddKeyMap(Keys.Multiply, "*"); - AddKeyMap(Keys.Subtract, "-"); - AddKeyMap(Keys.Decimal, "."); - } - } -} diff --git a/Galactic Colors Control GUI/GUI/Label.cs b/Galactic Colors Control GUI/GUI/Label.cs deleted file mode 100644 index a6a8004..0000000 --- a/Galactic Colors Control GUI/GUI/Label.cs +++ /dev/null @@ -1,158 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class Label : Element - { - public enum textAlign { topLeft, topCenter, topRight, centerLeft, centerCenter, centerRight, bottomLeft, bottomCenter, bottomRight }; - protected textAlign _align; - protected string _text; - protected SpriteFont _font; - protected Colors _colors; - protected Vector _vector; - - public Label() { } - - public Label(Rectangle pos, string text, SpriteFont font, Colors colors, textAlign align = textAlign.centerCenter) - { - _pos = pos; - _text = text; - _font = font; - _colors = colors; - _align = align; - OnTextChange(); - } - - public Label(Vector vector, string text, SpriteFont font, Colors colors, textAlign align = textAlign.bottomRight) - { - _pos = new Rectangle(vector.X,vector.Y,0,0); - _text = text; - _font = font; - _colors = colors; - _align = align; - OnTextChange(); - } - - public override bool Contain(int x, int y) - { - bool isVector = (_pos.Height == 0 && _pos.Width == 0); - if (isVector) - { - return new Rectangle(_vector.X, _vector.Y, (int)_font.MeasureString(_text).X, (int)_font.MeasureString(_text).Y).Contains(x, y); - } - else - { - return base.Contain(x, y); - } - } - - protected void OnTextChange() - { - bool isVector = (_pos.Height == 0 && _pos.Width == 0); - switch (_align) - { - case textAlign.topLeft: - if (isVector) - { - _vector = new Vector(_pos.X - (int)_font.MeasureString(_text).X, _pos.Y - (int)_font.MeasureString(_text).Y); - } - else{ - _vector = new Vector(_pos.X, _pos.Y); - } - break; - - case textAlign.topCenter: - if (isVector) - { - _vector = new Vector(_pos.X - (int)_font.MeasureString(_text).X / 2, _pos.Y - (int)_font.MeasureString(_text).Y); - } - else { - _vector = new Vector(_pos.X + _pos.Width / 2 - (int)_font.MeasureString(_text).X / 2, _pos.Y); - } - break; - - case textAlign.topRight: - if (isVector) - { - _vector = new Vector(_pos.X, _pos.Y - (int)_font.MeasureString(_text).Y); - } - else { - _vector = new Vector(_pos.X + _pos.Width - (int)_font.MeasureString(_text).X, _pos.Y); - } - break; - - case textAlign.centerLeft: - if (isVector) - { - _vector = new Vector(_pos.X - (int)_font.MeasureString(_text).X, _pos.Y - (int)_font.MeasureString(_text).Y / 2 ); - } - else { - _vector = new Vector(_pos.X, _pos.Y + _pos.Height / 2 -(int)_font.MeasureString(_text).Y / 2); - } - break; - - case textAlign.centerCenter: - if (isVector) - { - _vector = new Vector(_pos.X - (int)_font.MeasureString(_text).X / 2, _pos.Y - (int)_font.MeasureString(_text).Y / 2); - } - else { - _vector = new Vector(_pos.X + _pos.Width / 2 - (int)_font.MeasureString(_text).X / 2, _pos.Y + _pos.Height / 2 -(int)_font.MeasureString(_text).Y / 2); - } - break; - - case textAlign.centerRight: - if (isVector) - { - _vector = new Vector(_pos.X, _pos.Y - (int)_font.MeasureString(_text).Y / 2); - } - else { - _vector = new Vector(_pos.X + _pos.Width - (int)_font.MeasureString(_text).X, _pos.Y + _pos.Height / 2 -(int)_font.MeasureString(_text).Y / 2); - } - break; - - case textAlign.bottomLeft: - if (isVector) - { - _vector = new Vector(_pos.X - (int)_font.MeasureString(_text).X, _pos.Y); - } - else { - _vector = new Vector(_pos.X, _pos.Y + _pos.Height - (int)_font.MeasureString(_text).Y); - } - break; - - case textAlign.bottomCenter: - if (isVector) - { - _vector = new Vector(_pos.X - (int)_font.MeasureString(_text).X / 2, _pos.Y); - } - else { - _vector = new Vector(_pos.X + _pos.Width / 2 - (int)_font.MeasureString(_text).X / 2, _pos.Y + _pos.Height - (int)_font.MeasureString(_text).Y); - } - break; - - case textAlign.bottomRight: - if (isVector) - { - _vector = new Vector(_pos.X, _pos.Y); - } - else { - _vector = new Vector(_pos.X + _pos.Width - (int)_font.MeasureString(_text).X, _pos.Y + _pos.Height - (int)_font.MeasureString(_text).Y); - } - break; - } - } - - public override void Draw(SpriteBatch spriteBatch) - { - Color color = _isFocus ? _colors._focus : (_isHover ? _colors._hover : _colors._normal); - spriteBatch.DrawString(_font, _text, new Vector2(_vector.X, _vector.Y), color); - } - } -} diff --git a/Galactic Colors Control GUI/GUI/Mouse.cs b/Galactic Colors Control GUI/GUI/Mouse.cs deleted file mode 100644 index 721c958..0000000 --- a/Galactic Colors Control GUI/GUI/Mouse.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Galactic_Colors_Control_GUI.GUI -{ - public struct Mouse - { - public bool leftPress; - public bool leftRelease; - public bool rightPress; - public bool rightRelease; - } -} diff --git a/Galactic Colors Control GUI/GUI/TextField.cs b/Galactic Colors Control GUI/GUI/TextField.cs deleted file mode 100644 index ca6e01c..0000000 --- a/Galactic Colors Control GUI/GUI/TextField.cs +++ /dev/null @@ -1,74 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; -using System.Collections.Generic; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class TextField : Label - { - protected string _placeHolder; - protected string _value; - public string output { get { return _value; } set { _value = value; _text = (_placeHolder != null && _value == null) ? _placeHolder : _value; OnTextChange(); } } - protected event EventHandler _validate; - - public TextField(Rectangle pos, string value, SpriteFont font, Colors colors, textAlign align = textAlign.centerCenter, string placeHolder = null, EventHandler validate = null) - { - _value = value; - _font = font; - _colors = colors; - _align = align; - _placeHolder = placeHolder; - _validate = validate; - _text = (placeHolder != null && value == null) ? placeHolder : value; - OnTextChange(); - } - - public TextField(Vector vector, string value, SpriteFont font, Colors colors, textAlign align = textAlign.bottomRight, string placeHolder = null, EventHandler validate = null) - { - _pos = new Rectangle(vector.X, vector.Y, 0, 0); - _value = value; - _font = font; - _colors = colors; - _align = align; - _placeHolder = placeHolder; - _validate = validate; - _text = (placeHolder != null && value == null) ? placeHolder : value; - OnTextChange(); - } - - public override void Update(int x, int y, Mouse mouse, Keys key, bool isMaj,EventArgs e) - { - base.Update(x, y, mouse, key, isMaj, e); - - if (_isFocus) - { - //Only QWERTY support wait monogame 4.6 (https://github.com/MonoGame/MonoGame/issues/3836) - switch (key) - { - case Keys.Back: - if (_value.Length > 0) { _value = _value.Remove(_value.Length - 1); _text = (_placeHolder != null && _value == null) ? _placeHolder : _value; OnTextChange(); } - break; - - case Keys.Enter: - Validate(this, e); - break; - - default: - char ch; - if (KeyString.KeyToString(key, isMaj, out ch)) { _value += ch; _text = (_placeHolder != null && _value == null) ? _placeHolder : _value; OnTextChange(); } - break; - } - } - } - - public void Validate(object sender, EventArgs e) - { - if (_validate != null) - { - _validate.Invoke(sender, e); - } - } - } -} diff --git a/Galactic Colors Control GUI/GUI/Texture.cs b/Galactic Colors Control GUI/GUI/Texture.cs deleted file mode 100644 index ed6e2b2..0000000 --- a/Galactic Colors Control GUI/GUI/Texture.cs +++ /dev/null @@ -1,26 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class Texture : Element - { - protected Colors _colors; - protected Texture2D _sprite; - - public Texture() { } - - public Texture(Rectangle pos ,Texture2D sprite, Colors colors) - { - _pos = pos; - _sprite = sprite; - _colors = colors; - } - - public override void Draw(SpriteBatch spriteBatch) - { - Color backColor = _isFocus ? _colors._focus : (_isHover ? _colors._hover : _colors._normal); - spriteBatch.Draw(_sprite, _pos, backColor); - } - } -} diff --git a/Galactic Colors Control GUI/GUI/TexturedButton.cs b/Galactic Colors Control GUI/GUI/TexturedButton.cs deleted file mode 100644 index 16f9074..0000000 --- a/Galactic Colors Control GUI/GUI/TexturedButton.cs +++ /dev/null @@ -1,46 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; -using System; - -namespace Galactic_Colors_Control_GUI.GUI -{ - class TexturedButton : Texture - { - Button button; - private int _unFocusTime; - - public TexturedButton(Rectangle pos, Texture2D sprite, Colors colors, EventHandler click = null) - { - _pos = pos; - _sprite = sprite; - _colors = colors; - button = new Button(pos, click); - } - - public override void Update(int x, int y, Mouse mouse, Keys key, bool isMaj, EventArgs e) - { - base.Update(x, y, mouse, key, isMaj, e); - button.Update(x, y, mouse, key, isMaj, e); - } - - public override void Draw(SpriteBatch spriteBatch) - { - base.Draw(spriteBatch); - - if (_isFocus) - { - if (_unFocusTime < 10) - { - _unFocusTime++; - } - else { - _isFocus = false; - _unFocusTime = 0; - } - } - - button.Draw(spriteBatch); - } - } -} diff --git a/Galactic Colors Control GUI/GUI/Vector.cs b/Galactic Colors Control GUI/GUI/Vector.cs deleted file mode 100644 index 0b40b01..0000000 --- a/Galactic Colors Control GUI/GUI/Vector.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Galactic_Colors_Control_GUI.GUI -{ - public class Vector - { - public int X; - public int Y; - - public Vector(int x, int y) - { - X = x; - Y = y; - } - } -} diff --git a/Galactic Colors Control GUI/GUI/boxSprites.cs b/Galactic Colors Control GUI/GUI/boxSprites.cs deleted file mode 100644 index ed60e49..0000000 --- a/Galactic Colors Control GUI/GUI/boxSprites.cs +++ /dev/null @@ -1,17 +0,0 @@ -using Microsoft.Xna.Framework.Graphics; - -namespace Galactic_Colors_Control_GUI.GUI -{ - public struct boxSprites - { - public Texture2D topLeft; - public Texture2D topCenter; - public Texture2D topRight; - public Texture2D centerLeft; - public Texture2D centerCenter; - public Texture2D centerRight; - public Texture2D bottomLeft; - public Texture2D bottomCenter; - public Texture2D bottomRight; - } -} \ No newline at end of file diff --git a/Galactic Colors Control GUI/Galactic Colors Control GUI.csproj b/Galactic Colors Control GUI/Galactic Colors Control GUI.csproj index 847c284..0d13632 100644 --- a/Galactic Colors Control GUI/Galactic Colors Control GUI.csproj +++ b/Galactic Colors Control GUI/Galactic Colors Control GUI.csproj @@ -39,26 +39,14 @@ - - - - - - - - - - - - - - - + + ..\..\MonoGame\MyMonoGameGUI\MyMonoGameGUI\bin\Release\MyMonoGame.dll + $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll diff --git a/Galactic Colors Control GUI/Game1.cs b/Galactic Colors Control GUI/Game1.cs index afce71f..54f8882 100644 --- a/Galactic Colors Control GUI/Game1.cs +++ b/Galactic Colors Control GUI/Game1.cs @@ -28,9 +28,9 @@ namespace Galactic_Colors_Control_GUI internal static Texture2D nullSprite; private Texture2D[] pointerSprites = new Texture2D[1]; - private GUI.boxSprites[] buttonsSprites = new GUI.boxSprites[1]; + private MyMonoGame.GUI.boxSprites[] buttonsSprites = new MyMonoGame.GUI.boxSprites[1]; - private List elements = new List(); + private List elements = new List(); Version version; @@ -72,7 +72,7 @@ namespace Galactic_Colors_Control_GUI nullSprite = new Texture2D(GraphicsDevice, 1, 1); nullSprite.SetData(new Color[1 * 1] { Color.White }); - GUI.KeyString.InitializeKeyString(); + MyMonoGame.KeyString.InitializeKeyString(); base.Initialize(); } @@ -177,7 +177,7 @@ namespace Galactic_Colors_Control_GUI newState = Mouse.GetState(); mouseX = newState.X; mouseY = newState.Y; - GUI.Mouse nowState; + MyMonoGame.GUI.Mouse nowState; nowState.leftPress = (oldState.LeftButton == ButtonState.Released && newState.LeftButton == ButtonState.Pressed); nowState.leftRelease = (oldState.LeftButton == ButtonState.Pressed && newState.LeftButton == ButtonState.Released); nowState.rightPress = (oldState.LeftButton == ButtonState.Released && newState.LeftButton == ButtonState.Pressed); @@ -196,7 +196,7 @@ namespace Galactic_Colors_Control_GUI if (IsActive) { EventArgs e = new EventArgs(); - foreach(GUI.Element element in elements.ToArray()) + foreach(MyMonoGame.GUI.Element element in elements.ToArray()) { element.Update(mouseX, mouseY, nowState, key, Keyboard.GetState().IsKeyDown(Keys.LeftShift) || Keyboard.GetState().IsKeyDown(Keys.RightShift),e); } @@ -271,7 +271,7 @@ namespace Galactic_Colors_Control_GUI } */ - foreach (GUI.Element element in elements) + foreach (MyMonoGame.GUI.Element element in elements) { element.Draw(spriteBatch); } @@ -319,10 +319,10 @@ namespace Galactic_Colors_Control_GUI switch (newGameStatus) { case GameStatus.Home: - elements.Add(new GUI.Label(new GUI.Vector(ScreenWidth / 2, ScreenHeight / 4), "Galactic Colors Control", titleFont, new GUI.Colors(Color.DarkRed, Color.Green), GUI.Label.textAlign.centerCenter)); - elements.Add(new GUI.TextField(new GUI.Vector(ScreenWidth / 2, ScreenHeight / 2), null, basicFont, new GUI.Colors(Color.White, Color.WhiteSmoke, Color.LightGray), GUI.Label.textAlign.centerCenter, "Server address", ConnectClick)); - //elements.Add(new GUI.BoxButton(new Rectangle(ScreenWidth / 2 - 100, ScreenHeight * 3 / 4, 200, 40), buttonsSprites[0], new GUI.Colors(Color.White, Color.LightGray, Color.DarkGray), ConnectClick)); - elements.Add(new GUI.BoxLabelButton(new Rectangle(ScreenWidth / 2 - 100, ScreenHeight * 3 / 4,200,40),buttonsSprites[0], new GUI.Colors(Color.White, Color.LightGray, Color.DarkGray), "Connect", basicFont, new GUI.Colors(Color.Black, Color.Black, Color.White), GUI.Label.textAlign.centerCenter, ConnectClick)); + elements.Add(new MyMonoGame.GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.DarkRed, Color.Green), MyMonoGame.GUI.Label.textAlign.centerCenter)); + elements.Add(new MyMonoGame.GUI.TextField(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 2), null, basicFont, new MyMonoGame.Colors(Color.White, Color.WhiteSmoke, Color.LightGray), MyMonoGame.GUI.Label.textAlign.centerCenter, "Server address", ConnectClick)); + //elements.Add(new MyMonoGame.GUI.BoxButton(new Rectangle(ScreenWidth / 2 - 100, ScreenHeight * 3 / 4, 200, 40), buttonsSprites[0], new MyMonoGame.GUI.Colors(Color.White, Color.LightGray, Color.DarkGray), ConnectClick)); + elements.Add(new MyMonoGame.GUI.BoxLabelButton(new Rectangle(ScreenWidth / 2 - 100, ScreenHeight * 3 / 4,200,40),buttonsSprites[0], new MyMonoGame.Colors(Color.White, Color.LightGray, Color.DarkGray), "Connect", basicFont, new MyMonoGame.Colors(Color.Black, Color.Black, Color.White), MyMonoGame.GUI.Label.textAlign.centerCenter, ConnectClick)); break; case GameStatus.Options: diff --git a/Galactic Colors Control GUI/Utilities.cs b/Galactic Colors Control GUI/Utilities.cs index a55793c..da28d29 100644 --- a/Galactic Colors Control GUI/Utilities.cs +++ b/Galactic Colors Control GUI/Utilities.cs @@ -6,7 +6,7 @@ namespace Galactic_Colors_Control_GUI { static class Utilities { - static public void SpriteFromPng(string path, ref Texture2D sprite, GraphicsDevice graphics ) + static public void SpriteFromPng(string path, ref Texture2D sprite, GraphicsDevice graphics) { if (File.Exists(path)) { @@ -21,7 +21,8 @@ namespace Galactic_Colors_Control_GUI { if (File.Exists(path)) { - using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read)) { + using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read)) + { sound = SoundEffect.FromStream(fileStream); } } diff --git a/Readme.md b/Readme.md index 7be82c8..957ef29 100644 --- a/Readme.md +++ b/Readme.md @@ -1,3 +1,5 @@ Galactic Colors Control est un RTS amateur développé en C#. -Il est multi-plateforme. .Net/Mono 4.6.1 \ No newline at end of file +Il est multi-plateforme. .Net/Mono 4.6.1 + +Using https://github.com/sheychen290/MyMonoGame \ No newline at end of file