Mise en place de départ
This commit is contained in:
parent
fe6f195f1b
commit
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@ -13,3 +13,45 @@
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#---------------------------------- Content ---------------------------------#
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#begin Fonts/basic.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/build:Fonts/basic.spritefont
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#begin Fonts/small.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/build:Fonts/small.spritefont
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#begin Fonts/title.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Compressed
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/build:Fonts/title.spritefont
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#begin Sounds/alert.mp3
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/importer:Mp3Importer
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Sounds/alert.mp3
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#begin Sounds/bip.mp3
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/importer:Mp3Importer
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Sounds/bip.mp3
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#begin Sounds/change.mp3
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/importer:Mp3Importer
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Sounds/change.mp3
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#begin Sounds/valid.mp3
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/importer:Mp3Importer
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Sounds/valid.mp3
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Binary file not shown.
After Width: | Height: | Size: 252 B |
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@ -57,6 +57,9 @@
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Icon.ico" />
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<Content Include="Content\Textures\Hub\pointer0.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="OpenTK.dll.config">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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@ -1,6 +1,11 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.IO;
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using System.Reflection;
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namespace Galactic_Colors_Control_GUI
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{
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@ -11,11 +16,39 @@ namespace Galactic_Colors_Control_GUI
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{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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ContentManager content;
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private SoundEffect[] effects = new SoundEffect[4];
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private SpriteFont smallFont;
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private SpriteFont basicFont;
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private SpriteFont titleFont;
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private Texture2D nullSprite;
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private Texture2D[] pointerSprites = new Texture2D[1];
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Version version;
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private MouseState oldState;
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private MouseState newState;
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private int mouseX;
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private int mouseY;
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private bool haveOverButton = false;
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private string skinName;
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private enum GameStatus { Home, Options, Game, Pause, End, Thanks }
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private GameStatus gameStatus;
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public Game1()
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{
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graphics = new GraphicsDeviceManager(this);
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graphics.PreferredBackBufferWidth = 1280;
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graphics.PreferredBackBufferHeight = 720;
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graphics.IsFullScreen = false;
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graphics.ApplyChanges();
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Content.RootDirectory = "Content";
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content = Content;
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}
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/// <summary>
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@ -26,7 +59,9 @@ namespace Galactic_Colors_Control_GUI
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/// </summary>
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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version = Assembly.GetEntryAssembly().GetName().Version;
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nullSprite = new Texture2D(GraphicsDevice, 1, 1);
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nullSprite.SetData(new Color[1 * 1] { Color.White });
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base.Initialize();
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}
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@ -40,6 +75,33 @@ namespace Galactic_Colors_Control_GUI
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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//effects[0] = content.Load<SoundEffect>("Sounds/alert");
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//effects[1] = content.Load<SoundEffect>("Sounds/bip");
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//effects[2] = content.Load<SoundEffect>("Sounds/change");
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//effects[3] = content.Load<SoundEffect>("Sounds/valid");
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smallFont = content.Load<SpriteFont>("Fonts/small");
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basicFont = content.Load<SpriteFont>("Fonts/basic");
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titleFont = content.Load<SpriteFont>("Fonts/title");
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for (int i = 0; i < pointerSprites.Length; i++) {
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Console.WriteLine("Load pointer" + i);
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pointerSprites[i] = content.Load<Texture2D>("Textures/Hub/pointer" + i);
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}
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if (Directory.Exists("Skin/" + skinName))
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{
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if (File.Exists("Skin/" + skinName + "/Sounds/alert.mp3")) using (FileStream fileStream = new FileStream("Skin/" + skinName + "/Sounds/alert.mp3", FileMode.Open)) { effects[0] = SoundEffect.FromStream(fileStream); }
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if (File.Exists("Skin/" + skinName + "/Sounds/bip.mp3")) using (FileStream fileStream = new FileStream("Skin/" + skinName + "/Sounds/bip.mp3", FileMode.Open)) { effects[1] = SoundEffect.FromStream(fileStream); }
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if (File.Exists("Skin/" + skinName + "/Sounds/change.mp3")) using (FileStream fileStream = new FileStream("Skin/" + skinName + "/Sounds/change.mp3", FileMode.Open)) { effects[2] = SoundEffect.FromStream(fileStream); }
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if (File.Exists("Skin/" + skinName + "/Sounds/valid.mp3")) using (FileStream fileStream = new FileStream("Skin/" + skinName + "/Sounds/valid.mp3", FileMode.Open)) { effects[3] = SoundEffect.FromStream(fileStream); }
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for (int i = 0; i < pointerSprites.Length; i++)
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{
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if (File.Exists("Skin/" + skinName + "/Textures/Hub/pointer" + i + ".png")) using (FileStream fileStream = new FileStream("Skin/" + skinName + "/Textures/Hub/pointer" + i + ".png", FileMode.Open)) { pointerSprites[i] = Texture2D.FromStream(GraphicsDevice, fileStream); }
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}
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}
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// TODO: use this.Content to load your game content here
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}
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@ -62,8 +124,40 @@ namespace Galactic_Colors_Control_GUI
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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// TODO: Add your update logic here
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mouseX = Mouse.GetState().X;
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mouseY = Mouse.GetState().Y;
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if (IsActive)
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{
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}
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switch (gameStatus)
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{
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case GameStatus.Home:
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break;
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case GameStatus.Options:
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break;
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case GameStatus.Game:
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break;
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case GameStatus.Pause:
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break;
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case GameStatus.End:
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break;
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case GameStatus.Thanks:
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break;
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}
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base.Update(gameTime);
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}
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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// TODO: Add your drawing code here
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spriteBatch.Begin();
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switch (gameStatus)
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{
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case GameStatus.Home:
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break;
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case GameStatus.Options:
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break;
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case GameStatus.Game:
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break;
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case GameStatus.Pause:
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break;
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case GameStatus.End:
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break;
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case GameStatus.Thanks:
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break;
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}
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spriteBatch.Draw(pointerSprites[0], new Rectangle(mouseX - 10, mouseY - 10, 20, 20), Color.Red);
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spriteBatch.End();
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base.Draw(gameTime);
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}
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@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyProduct("Galactic Colors Control GUI")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("sheychen")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.0.0.1")]
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[assembly: AssemblyFileVersion("1.0.0.1")]
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@ -17,26 +17,28 @@ Global
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|Any CPU.ActiveCfg = Release|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|Any CPU.Build.0 = Release|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|x86.ActiveCfg = Debug|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|x86.Build.0 = Debug|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Release|Any CPU.Build.0 = Release|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Release|x86.ActiveCfg = Release|Any CPU
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{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Release|x86.Build.0 = Release|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|Any CPU.ActiveCfg = Release|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|Any CPU.Build.0 = Release|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|x86.ActiveCfg = Debug|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|x86.Build.0 = Debug|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Release|Any CPU.Build.0 = Release|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Release|x86.ActiveCfg = Release|Any CPU
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{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Release|x86.Build.0 = Release|Any CPU
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Debug|Any CPU.ActiveCfg = Debug|x86
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Debug|Any CPU.ActiveCfg = Release|x86
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Debug|Any CPU.Build.0 = Release|x86
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Debug|x86.ActiveCfg = Debug|x86
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Debug|x86.Build.0 = Debug|x86
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Release|Any CPU.ActiveCfg = Release|x86
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Release|Any CPU.Build.0 = Release|x86
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Release|x86.ActiveCfg = Release|x86
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{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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[assembly: AssemblyTitle("Galactic Colors Control")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("sheychen")]
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[assembly: AssemblyProduct("Galactic Colors Control")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.0.0.1")]
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[assembly: AssemblyFileVersion("1.0.0.1")]
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