diff --git a/Galactic Colors Control GUI/Content/Content.mgcb b/Galactic Colors Control GUI/Content/Content.mgcb
new file mode 100644
index 0000000..ddc4c36
--- /dev/null
+++ b/Galactic Colors Control GUI/Content/Content.mgcb
@@ -0,0 +1,15 @@
+
+#----------------------------- Global Properties ----------------------------#
+
+/outputDir:bin/$(Platform)
+/intermediateDir:obj/$(Platform)
+/platform:DesktopGL
+/config:
+/profile:Reach
+/compress:False
+
+#-------------------------------- References --------------------------------#
+
+
+#---------------------------------- Content ---------------------------------#
+
diff --git a/Galactic Colors Control GUI/Galactic Colors Control GUI.csproj b/Galactic Colors Control GUI/Galactic Colors Control GUI.csproj
new file mode 100644
index 0000000..72dac9c
--- /dev/null
+++ b/Galactic Colors Control GUI/Galactic Colors Control GUI.csproj
@@ -0,0 +1,76 @@
+
+
+
+
+ Debug
+ x86
+ 8.0.30703
+ 2.0
+ {F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}
+ WinExe
+ Properties
+ Galactic_Colors_Control_GUI
+ Galactic Colors Control GUI
+ 512
+ DesktopGL
+ v4.5
+
+
+ x86
+ true
+ full
+ false
+ bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\
+ DEBUG;TRACE;LINUX
+ prompt
+ 4
+
+
+ x86
+ pdbonly
+ true
+ bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\
+ TRACE;LINUX
+ prompt
+ 4
+
+
+ Icon.ico
+
+
+
+
+
+
+
+
+ $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll
+
+
+ $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\NVorbis.dll
+
+
+ $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll
+
+
+
+
+
+
+
+ Always
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Galactic Colors Control GUI/Game1.cs b/Galactic Colors Control GUI/Game1.cs
new file mode 100644
index 0000000..13a10bd
--- /dev/null
+++ b/Galactic Colors Control GUI/Game1.cs
@@ -0,0 +1,83 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+
+namespace Galactic_Colors_Control_GUI
+{
+ ///
+ /// This is the main type for your game.
+ ///
+ public class Game1 : Game
+ {
+ GraphicsDeviceManager graphics;
+ SpriteBatch spriteBatch;
+
+ public Game1()
+ {
+ graphics = new GraphicsDeviceManager(this);
+ Content.RootDirectory = "Content";
+ }
+
+ ///
+ /// Allows the game to perform any initialization it needs to before starting to run.
+ /// This is where it can query for any required services and load any non-graphic
+ /// related content. Calling base.Initialize will enumerate through any components
+ /// and initialize them as well.
+ ///
+ protected override void Initialize()
+ {
+ // TODO: Add your initialization logic here
+
+ base.Initialize();
+ }
+
+ ///
+ /// LoadContent will be called once per game and is the place to load
+ /// all of your content.
+ ///
+ protected override void LoadContent()
+ {
+ // Create a new SpriteBatch, which can be used to draw textures.
+ spriteBatch = new SpriteBatch(GraphicsDevice);
+
+ // TODO: use this.Content to load your game content here
+ }
+
+ ///
+ /// UnloadContent will be called once per game and is the place to unload
+ /// game-specific content.
+ ///
+ protected override void UnloadContent()
+ {
+ // TODO: Unload any non ContentManager content here
+ }
+
+ ///
+ /// Allows the game to run logic such as updating the world,
+ /// checking for collisions, gathering input, and playing audio.
+ ///
+ /// Provides a snapshot of timing values.
+ protected override void Update(GameTime gameTime)
+ {
+ if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
+ Exit();
+
+ // TODO: Add your update logic here
+
+ base.Update(gameTime);
+ }
+
+ ///
+ /// This is called when the game should draw itself.
+ ///
+ /// Provides a snapshot of timing values.
+ protected override void Draw(GameTime gameTime)
+ {
+ GraphicsDevice.Clear(Color.CornflowerBlue);
+
+ // TODO: Add your drawing code here
+
+ base.Draw(gameTime);
+ }
+ }
+}
diff --git a/Galactic Colors Control GUI/Icon.ico b/Galactic Colors Control GUI/Icon.ico
new file mode 100644
index 0000000..7d9dec1
Binary files /dev/null and b/Galactic Colors Control GUI/Icon.ico differ
diff --git a/Galactic Colors Control GUI/OpenTK.dll.config b/Galactic Colors Control GUI/OpenTK.dll.config
new file mode 100644
index 0000000..3f888cc
--- /dev/null
+++ b/Galactic Colors Control GUI/OpenTK.dll.config
@@ -0,0 +1,25 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Galactic Colors Control GUI/Program.cs b/Galactic Colors Control GUI/Program.cs
new file mode 100644
index 0000000..7360770
--- /dev/null
+++ b/Galactic Colors Control GUI/Program.cs
@@ -0,0 +1,20 @@
+using System;
+
+namespace Galactic_Colors_Control_GUI
+{
+ ///
+ /// The main class.
+ ///
+ public static class Program
+ {
+ ///
+ /// The main entry point for the application.
+ ///
+ [STAThread]
+ static void Main()
+ {
+ using (var game = new Game1())
+ game.Run();
+ }
+ }
+}
diff --git a/Galactic Colors Control GUI/Properties/AssemblyInfo.cs b/Galactic Colors Control GUI/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..24abb85
--- /dev/null
+++ b/Galactic Colors Control GUI/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Galactic Colors Control GUI")]
+[assembly: AssemblyProduct("Galactic Colors Control GUI")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyCopyright("Copyright © 2016")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("606d35be-02e8-4a7e-978e-04c2aca6ccd7")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Galactic Colors Control.sln b/Galactic Colors Control.sln
index 0ad449f..2680dda 100644
--- a/Galactic Colors Control.sln
+++ b/Galactic Colors Control.sln
@@ -7,20 +7,38 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Galactic Colors Control Ser
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Galactic Colors Control", "Galactic Colors Control\Galactic Colors Control.csproj", "{93582CE8-C8C8-4E19-908B-D671ECBADE25}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Galactic Colors Control GUI", "Galactic Colors Control GUI\Galactic Colors Control GUI.csproj", "{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
+ Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
+ Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Debug|x86.Build.0 = Debug|Any CPU
{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Release|Any CPU.Build.0 = Release|Any CPU
+ {9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Release|x86.ActiveCfg = Release|Any CPU
+ {9E3AF4E1-88C6-4139-A15C-B4F633E80612}.Release|x86.Build.0 = Release|Any CPU
{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {93582CE8-C8C8-4E19-908B-D671ECBADE25}.Debug|x86.Build.0 = Debug|Any CPU
{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Release|Any CPU.ActiveCfg = Release|Any CPU
{93582CE8-C8C8-4E19-908B-D671ECBADE25}.Release|Any CPU.Build.0 = Release|Any CPU
+ {93582CE8-C8C8-4E19-908B-D671ECBADE25}.Release|x86.ActiveCfg = Release|Any CPU
+ {93582CE8-C8C8-4E19-908B-D671ECBADE25}.Release|x86.Build.0 = Release|Any CPU
+ {F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Debug|Any CPU.ActiveCfg = Debug|x86
+ {F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Debug|x86.ActiveCfg = Debug|x86
+ {F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Debug|x86.Build.0 = Debug|x86
+ {F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Release|Any CPU.ActiveCfg = Release|x86
+ {F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Release|x86.ActiveCfg = Release|x86
+ {F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE