1
0
Fork 0

Version change

master v1.1.1
sheychen 2016-11-18 10:47:21 +01:00
parent e78e7be8db
commit ff35d68add
3 changed files with 17 additions and 8 deletions

View File

@ -17,5 +17,5 @@ using System.Reflection;
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.1.0.1")]
[assembly: AssemblyFileVersion("1.1.0.1")]
[assembly: AssemblyVersion("1.1.1.1")]
[assembly: AssemblyFileVersion("1.1.1.1")]

View File

@ -1,5 +1,9 @@
# Change Log
## 1.1.1 Fix - 18/11/2016
- Resolve crash on request to closed server
## 1.1.0 Release - 17/11/2016

View File

@ -2,15 +2,14 @@
GCC is a cross plateforme C# minimal RTS.
### Prerequisities
* .NET/[Mono](https://github.com/mono/mono)
* For GUI:
* OpenGL
* [OpenAL](https://www.openal.org/) => :warning: Not included in Windows :warning:
For GUI
```
* OpenGL
* [OpenAL](https://www.openal.org/) => :warning: Not included in Windows :warning:
```
### Installing
@ -21,6 +20,7 @@ Linux
sudo apt-get install libopenal-dev mono-runtime
```
## Running
* Galactic_Colors_Control_Console.exe => Client without GUI
@ -32,22 +32,26 @@ Linux
mono <program>.exe --args
```
## Test With
* Windows 10 x64
* XUbuntu 16.04
## Contributing
Get [Monogame](https://github.com/MonoGame/MonoGame) sdk and [MyMonoGame.GUI](https://github.com/sheychen290/MyMonoGame)
Get [Monogame](https://github.com/MonoGame/MonoGame) sdk and [MyMonoGame.GUI](https://github.com/sheychen290/MyMonoGame)\
As you wish, I am opened to new ideas.
## Author
* **[Sheychen](https://sheychen.shost.ca)** - *Initial work*
See also the list of [contributors](https://github.com/sheychen290/Galactic_Colors_Control/contributors) who participated in this project.
## Using
* .Net/[Mono](https://github.com/mono/mono)
@ -55,6 +59,7 @@ See also the list of [contributors](https://github.com/sheychen290/Galactic_Colo
* [MyMonoGame.GUI](https://github.com/sheychen290/MyMonoGame)
* [Space Sprites](https://gamedevelopment.tutsplus.com/articles/enjoy-these-totally-free-space-based-shoot-em-up-sprites--gamedev-2368)
## License
This software comes under the terms of the GPLv3+. Previously under MIT license. See the [License.md](License.md) file for the complete text of the license.