using Galactic_Colors_Control_Common; using Galactic_Colors_Control_Common.Protocol; using System.Net.Sockets; namespace Galactic_Colors_Control_Server.Commands { public class PartyClientCommand : ICommand { public string Name { get { return "client"; } } public string DescText { get { return "Lists party clients."; } } public string HelpText { get { return "Use 'party client' to show party clients list."; } } public Manager.CommandGroup Group { get { return Manager.CommandGroup.party; } } public bool IsServer { get { return true; } } public bool IsClient { get { return true; } } public bool IsClientSide { get { return false; } } public bool IsNoConnect { get { return false; } } public int minArgs { get { return 0; } } public int maxArgs { get { return 0; } } public RequestResult Execute(string[] args, Socket soc, bool server = false) { int partyId = -1; if (!Utilities.AccessParty(ref partyId, args, false, soc, server)) return new RequestResult(ResultTypes.Error, Common.Strings("Access")); string[] data = new string[Program.parties[partyId].clients.Count]; int i = 0; foreach (Socket client in Program.parties[partyId].clients) { data[i] = Utilities.GetName(client); i++; } return new RequestResult(ResultTypes.OK, data); } } }