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Galactic_Colors_Control/Galactic Colors Control GUI/States/ConnectState.cs

154 lines
8.2 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MyMonoGame.GUI;
using System.Threading;
using System;
using Galactic_Colors_Control_Common;
namespace Galactic_Colors_Control_GUI.States
{
public struct Message
{
public string title;
public string text;
public Message(string Title, string Text = "")
{
title = Title;
text = Text;
}
}
public class ConnectState : State
{
private bool locked = false;
private bool showLoading = false;
private bool showOKMessage = false;
private bool showYNMessage = false;
private Message message;
private string adress;
public override void Draw(SpriteBatch spritebatch)
{
Game.singleton.background.Draw(spritebatch);
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4), Game.singleton.multilang.Get("GCC", Game.singleton.config.lang), Game.singleton.fonts.title, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
if (showLoading)
{
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 50), Game.singleton.buttonsSprites[0]);
Game.singleton.GUI.Label(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 50), Game.singleton.multilang.Get("Loading", Game.singleton.config.lang), Game.singleton.fonts.basic);
}
else
{
if (showOKMessage)
{
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 150), Game.singleton.buttonsSprites[0]);
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 60), message.title, Game.singleton.fonts.basic , null, Manager.textAlign.bottomCenter);
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 100), message.text, Game.singleton.fonts.small, null, Manager.textAlign.bottomCenter);
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 140, Game.singleton.ScreenHeight / 4 + 150, 280, 40), Game.singleton.buttonsSprites[0], Game.singleton.multilang.Get("OK", Game.singleton.config.lang), Game.singleton.fonts.basic)) { locked = false; Game.singleton.GUI.ResetFocus(); showOKMessage = false; }
}
else
{
if (showYNMessage)
{
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 100), Game.singleton.buttonsSprites[0]);
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 60), message.title, Game.singleton.fonts.basic, null, Manager.textAlign.bottomCenter);
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 140, Game.singleton.ScreenHeight / 4 + 100, 135, 40), Game.singleton.buttonsSprites[0], Game.singleton.multilang.Get("Yes", Game.singleton.config.lang), Game.singleton.fonts.basic))
{
if (!locked)
{
locked = true;
showYNMessage = false;
Game.singleton.GUI.ResetFocus();
new Thread(ConnectHost).Start();
}
}
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 + 5, Game.singleton.ScreenHeight / 4 + 100, 135, 40), Game.singleton.buttonsSprites[0], Game.singleton.multilang.Get("No", Game.singleton.config.lang), Game.singleton.fonts.basic))
{
showYNMessage = false;
Game.singleton.client.ResetHost();
Game.singleton.GUI.ResetFocus();
}
}
else
{
if (Game.singleton.GUI.TextField(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 - 30, 150, 40), ref adress, Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White), Manager.textAlign.centerCenter, Game.singleton.multilang.Get("EnterHostname", Game.singleton.config.lang))) {
if (!locked)
{
locked = true;
new Thread(ValidateHost).Start();
}
}
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 20, 150, 40), Game.singleton.buttonsSprites[0], Game.singleton.multilang.Get("Connect", Game.singleton.config.lang), Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White)))
{
if (!locked)
{
locked = true;
new Thread(ValidateHost).Start();
}
}
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 70, 150, 40), Game.singleton.buttonsSprites[0], Game.singleton.multilang.Get("Back", Game.singleton.config.lang), Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White)))
{
if (!locked)
{
locked = true;
Game.singleton.GUI.ResetFocus();
new Thread(() =>
{
while (!Utilities.DoubleTo(ref Game.singleton.background.speedX, 1, 0.1)) { Thread.Sleep(20); }
Game.singleton.gameState = new MainMenuState();
}).Start();
}
}
}
}
}
}
public override void Update()
{
Game.singleton.background.Update();
}
private void ValidateHost()
{
showLoading = true;
if (adress == null) { adress = ""; }
string Host = Game.singleton.client.ValidateHost(adress);
if (Host[0] == '*')
{
Host = Host.Substring(1);
message.title = Game.singleton.multilang.Get("Error", Game.singleton.config.lang);
message.text = Host;
showOKMessage = true;
Game.singleton.client.ResetHost();
Game.singleton.logger.Write("Validate : " + Host, Logger.logType.info);
}
else
{
message.title = Game.singleton.multilang.Get("Use", Game.singleton.config.lang) + " " + Host + "?";
showYNMessage = true;
}
showLoading = false;
locked = false;
}
private void ConnectHost()
{
showLoading = true;
if (Game.singleton.client.ConnectHost())
{
Game.singleton.logger.Write("Connected", Logger.logType.info);
Game.singleton.gameState = new IndentificationState();
}
else
{
Game.singleton.logger.Write("Connect error", Logger.logType.error);
message.title = Game.singleton.multilang.Get("Error", Game.singleton.config.lang);
message.text = string.Empty;
showOKMessage = true;
Game.singleton.client.ResetHost();
}
showLoading = false;
}
}
}