38 lines
1.7 KiB
C#
38 lines
1.7 KiB
C#
using Galactic_Colors_Control_Common;
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using Galactic_Colors_Control_Common.Protocol;
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using System.Net.Sockets;
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namespace Galactic_Colors_Control_Server.Commands
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{
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public class PartyKickCommand : ICommand
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{
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public string Name { get { return "kick"; } }
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public string DescText { get { return "Kick player from party."; } }
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public string HelpText { get { return "Use 'party kick [name] <reason>' to kick palyer from party"; } }
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public Manager.CommandGroup Group { get { return Manager.CommandGroup.party; } }
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public bool IsServer { get { return true; } }
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public bool IsClient { get { return true; } }
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public bool IsClientSide { get { return false; } }
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public bool IsNoConnect { get { return false; } }
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public int minArgs { get { return 1; } }
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public int maxArgs { get { return 2; } }
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public RequestResult Execute(string[] args, Socket soc, bool server = false)
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{
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int partyId = -1;
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if (!Utilities.AccessParty(ref partyId, args, true, soc, server))
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return new RequestResult(ResultTypes.Error, Common.Strings("Access"));
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Socket target = null;
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foreach (Socket client in Program.parties[partyId].clients)
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{
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if (Utilities.GetName(client) == args[2]) { target = client; }
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}
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if (target == null)
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return new RequestResult(ResultTypes.Error, Common.Strings("CantFind"));
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Utilities.Send(target, new EventData(EventTypes.PartyKick, args.Length > 3 ? Common.Strings(args[2]) : null));
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return Manager.Execute(new string[2] { "party", "leave" }, target, false);
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}
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}
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} |