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Galactic_Colors_Control/Galactic Colors Control Server/Commands/SayCommand.cs

34 lines
1.5 KiB
C#

using Galactic_Colors_Control_Common;
using Galactic_Colors_Control_Common.Protocol;
using System.Net.Sockets;
namespace Galactic_Colors_Control_Server.Commands
{
public class SayCommand : ICommand
{
public string Name { get { return "say"; } }
public string DescText { get { return "Said something."; } }
public string HelpText { get { return "Use 'say [text]' to said something."; } }
public Manager.CommandGroup Group { get { return Manager.CommandGroup.root; } }
public bool IsServer { get { return true; } }
public bool IsClient { get { return true; } }
public bool IsClientSide { get { return false; } }
public bool IsNoConnect { get { return false; } }
public int minArgs { get { return 1; } }
public int maxArgs { get { return 1; } }
public RequestResult Execute(string[] args, Socket soc, bool server = false)
{
if (args[1].Length == 0)
return new RequestResult(ResultTypes.Error, Common.Strings("AnyMessage"));
if (!Utilities.IsConnect(soc))
return new RequestResult(ResultTypes.Error, Common.Strings("MustBeConnected"));
int party = -1;
party = Utilities.GetParty(soc);
Utilities.BroadcastParty(new EventData(EventTypes.ChatMessage, Common.Strings(Utilities.GetName(soc) + " : " + args[1])), party);
return new RequestResult(ResultTypes.OK);
}
}
}