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Galactic_Colors_Control/Galactic Colors Control Server/Commands/Party/PartyKickCommand.cs

50 lines
2.0 KiB
C#

using Galactic_Colors_Control_Common;
using System.Net.Sockets;
namespace Galactic_Colors_Control_Server.Commands
{
public class PartyKickCommand : ICommand
{
public string Name { get { return "kick"; } }
public string DescText { get { return "Kick player from party."; } }
public string HelpText { get { return "Use /party kick [name] <reason> to kick palyer from party"; } }
public Manager.CommandGroup Group { get { return Manager.CommandGroup.party; } }
public bool IsServer { get { return true; } }
public bool IsClient { get { return true; } }
public bool IsClientSide { get { return false; } }
public bool IsNoConnect { get { return false; } }
public int minArgs { get { return 1; } }
public int maxArgs { get { return 2; } }
public void Execute(string[] args, Socket soc, bool server = false)
{
int partyId = -1;
if (Utilities.AccessParty(ref partyId, true, soc, server))
{
Socket target = null;
foreach (Socket client in Program.parties[partyId].clients)
{
if (Utilities.GetName(client) == args[2]) { target = client; }
}
if (target != null)
{
Utilities.BroadcastParty(args[2] + " was kick", Common.dataType.message, partyId);
if (args.Length > 3)
{
Utilities.Send(target, "/party kick " + args[3], Common.dataType.message);
}
else
{
Utilities.Send(target, "/party kick", Common.dataType.message);
}
Manager.Execute(new string[2] { "party", "leave" },target,false);
}
else
{
Utilities.Return("Can't find " + args[2] + "in party", soc, server);
}
}
}
}
}