53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Galactic_Colors_Control_GUI.GUI
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{
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class BoxLabelButton : BoxLabel
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{
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protected Button _button;
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private int _unFocusTime;
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public BoxLabelButton(Rectangle pos, boxSprites backSprites, Colors colors, string text, SpriteFont font, Colors textColors, Label.textAlign align = Label.textAlign.centerCenter, EventHandler click = null)
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{
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_pos = pos;
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_backSprites = backSprites;
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_colors = colors;
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_button = new Button(pos, click);
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_label = new Label(pos, text, font , textColors, align);
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}
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public override void Update(int x, int y, Mouse mouse, Keys key, bool isMaj, EventArgs e)
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{
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base.Update(x, y, mouse, key, isMaj, e);
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_button.Update(x, y, mouse, key, isMaj, e);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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base.Draw(spriteBatch);
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if (_isFocus)
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{
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if (_unFocusTime < 10)
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{
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_unFocusTime++;
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}
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else {
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_isFocus = false;
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_label._isFocus = false;
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_unFocusTime = 0;
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}
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}
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_button.Draw(spriteBatch);
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}
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}
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}
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