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Galactic_Colors_Control/Galactic Colors Control GUI/GUI/TexturedButton.cs

47 lines
1.2 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
namespace Galactic_Colors_Control_GUI.GUI
{
class TexturedButton : Texture
{
Button button;
private int _unFocusTime;
public TexturedButton(Rectangle pos, Texture2D sprite, Colors colors, EventHandler click = null)
{
_pos = pos;
_sprite = sprite;
_colors = colors;
button = new Button(pos, click);
}
public override void Update(int x, int y, Mouse mouse, Keys key, bool isMaj, EventArgs e)
{
base.Update(x, y, mouse, key, isMaj, e);
button.Update(x, y, mouse, key, isMaj, e);
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (_isFocus)
{
if (_unFocusTime < 10)
{
_unFocusTime++;
}
else {
_isFocus = false;
_unFocusTime = 0;
}
}
button.Draw(spriteBatch);
}
}
}