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Galactic_Colors_Control/Galactic Colors Control GUI/Game1.cs

614 lines
30 KiB
C#

//TODO comment and update for new clientcore
using Galactic_Colors_Control;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MyMonoGame.GUI;
using System;
using System.IO;
using System.Reflection;
using System.Threading;
namespace Galactic_Colors_Control_GUI
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
private GraphicsDeviceManager graphics;
private SpriteBatch spriteBatch;
private ContentManager content;
private SoundEffect[] effects = new SoundEffect[4];
private SpriteFont smallFont;
private SpriteFont basicFont;
private SpriteFont titleFont;
internal static Texture2D nullSprite;
private Texture2D logoSprite;
private Texture2D[] backSprites = new Texture2D[2];
private double[] backgroundX = new double[2];
private double[] backgroundY = new double[2];
private double acceleratorX = 1;
private Texture2D[] pointerSprites = new Texture2D[1];
private boxSprites[] buttonsSprites = new boxSprites[1];
private Client client;
private Manager GUI = new Manager();
private string skinName;
private bool isFullScren = false;
private enum GameStatus
{
Home, Connect, Options, Game, Pause, End, Thanks,
Title,
Indentification,
Kick
}
private GameStatus gameStatus = GameStatus.Home;
private int ScreenWidth = 1280;
private int ScreenHeight = 720;
private string username = null;
private bool showOKMessage = false;
private string messageTitle;
private string messageText = string.Empty;
private bool showYNMessage = false;
private bool showLoading = false;
private bool showChat = false;
private string chatText = string.Empty;
private string chatInput = string.Empty;
private bool showParty = false;
private bool showOutput = true;
public Game1()
{
if (isFullScren)
{
ScreenWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
ScreenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
}
graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = ScreenWidth;
graphics.PreferredBackBufferHeight = ScreenHeight;
graphics.IsFullScreen = isFullScren;
graphics.ApplyChanges();
Content.RootDirectory = "Content";
content = Content;
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
nullSprite = new Texture2D(GraphicsDevice, 1, 1);
nullSprite.SetData(new Color[1 * 1] { Color.White });
GUI.Initialise();
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
//Need OpenAL Update for Windows 10 at least
effects[0] = content.Load<SoundEffect>("Sounds/alert");
effects[1] = content.Load<SoundEffect>("Sounds/bip");
effects[2] = content.Load<SoundEffect>("Sounds/change");
effects[3] = content.Load<SoundEffect>("Sounds/valid");
smallFont = content.Load<SpriteFont>("Fonts/small");
basicFont = content.Load<SpriteFont>("Fonts/basic");
titleFont = content.Load<SpriteFont>("Fonts/title");
for (int i = 0; i < pointerSprites.Length; i++)
{
pointerSprites[i] = content.Load<Texture2D>("Textures/Hub/pointer" + i);
}
backSprites[0] = content.Load<Texture2D>("Textures/background0");
backSprites[1] = content.Load<Texture2D>("Textures/background1");
logoSprite = content.Load<Texture2D>("Textures/LogoSmall");
for (int i = 0; i < buttonsSprites.Length; i++)
{
buttonsSprites[i].topLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topLeft");
buttonsSprites[i].topCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topCenter");
buttonsSprites[i].topRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topRight");
buttonsSprites[i].centerLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerLeft");
buttonsSprites[i].centerCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerCenter");
buttonsSprites[i].centerRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerRight");
buttonsSprites[i].bottomLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomLeft");
buttonsSprites[i].bottomCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomCenter");
buttonsSprites[i].bottomRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomRight");
}
if (Directory.Exists("Skin/" + skinName))
{
if (Directory.Exists("Skin/" + skinName + "/Sounds"))
{
Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/alert.mp3", ref effects[0]);
Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/bip.mp3", ref effects[1]);
Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/change.mp3", ref effects[2]);
Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/valid.mp3", ref effects[3]);
}
if (Directory.Exists("Skin/" + skinName + "/Textures"))
{
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/background0.png", ref backSprites[0], GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/background1.png", ref backSprites[1], GraphicsDevice);
if (Directory.Exists("Skin/" + skinName + "/Textures/Hub/"))
{
if (Directory.Exists("Skin/" + skinName + "/Textures/Hub/Buttons"))
{
for (int i = 0; i < buttonsSprites.Length; i++)
{
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topLeft.png", ref buttonsSprites[i].topLeft, GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topCenter.png", ref buttonsSprites[i].topCenter, GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topRight.png", ref buttonsSprites[i].topRight, GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerLeft.png", ref buttonsSprites[i].centerLeft, GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerCenter.png", ref buttonsSprites[i].centerCenter, GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerRight.png", ref buttonsSprites[i].centerRight, GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomLeft.png", ref buttonsSprites[i].bottomLeft, GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomCenter.png", ref buttonsSprites[i].bottomCenter, GraphicsDevice);
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomRight.png", ref buttonsSprites[i].bottomRight, GraphicsDevice);
}
}
for (int i = 0; i < pointerSprites.Length; i++)
{
Utilities.SpriteFromPng("Skin/" + skinName + "/Textures/Hub/pointer" + i + ".png", ref pointerSprites[i], GraphicsDevice);
}
}
}
}
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
switch (gameStatus)
{
case GameStatus.Home:
case GameStatus.Title:
case GameStatus.Connect:
case GameStatus.Indentification:
backgroundX[0] -= 1 * acceleratorX;
backgroundX[1] -= 2 * acceleratorX;
break;
case GameStatus.Game:
if (showOutput)
//TODO
/*if (client.Output.Count > 0)
{
string text = client.Output[0];
switch (text)
{
case "/clear":
chatText = string.Empty;
break;
default:
ChatAdd(text);
break;
}
client.Output.Remove(text);
}*/
if (!client.isRunning) { gameStatus = GameStatus.Kick; }
break;
}
GUI.Update();
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.DarkGray);
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
GUI.Draw(spriteBatch);
switch (gameStatus)
{
case GameStatus.Title:
DrawBackground(0);
DrawBackground(1);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 2), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
break;
case GameStatus.Home:
DrawBackground(0);
DrawBackground(1);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 40), "GUI " + Assembly.GetEntryAssembly().GetName().Version.ToString(), basicFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
if (GUI.Button(new Rectangle(ScreenWidth - 64, ScreenHeight - 74, 64, 64), logoSprite)) { System.Diagnostics.Process.Start("https://sheychen.shost.ca/"); }
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 - 30, 150, 40), buttonsSprites[0], "Play", basicFont, new MyMonoGame.Colors(Color.White, Color.Green)))
{
GUI.ResetFocus();
client = new Client();
new Thread(() =>
{
while (acceleratorX < 5)
{
Thread.Sleep(20);
acceleratorX += 0.1d;
}
gameStatus = GameStatus.Connect;
}).Start();
}
//if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 20, 150, 40), buttonsSprites[0], "Options", basicFont, new MyMonoGame.Colors(Color.White, Color.Blue))) {
// GUI.ResetFocus();
// gameStatus = GameStatus.Options;
//}
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 70, 150, 40), buttonsSprites[0], "Exit", basicFont, new MyMonoGame.Colors(Color.White, Color.Red)))
{
GUI.ResetFocus();
gameStatus = GameStatus.Title;
new Thread(() =>
{
while (acceleratorX > 0)
{
Thread.Sleep(10);
acceleratorX -= 0.01d;
}
Exit();
}).Start();
}
break;
case GameStatus.Connect:
DrawBackground(0);
DrawBackground(1);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
if (showLoading)
{
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), buttonsSprites[0]);
GUI.Label(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), "Loading", basicFont);
}
else
{
if (showOKMessage)
{
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 150), buttonsSprites[0]);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 60), messageTitle, basicFont, null, Manager.textAlign.bottomCenter);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 100), messageText, smallFont, null, Manager.textAlign.bottomCenter);
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 140, ScreenHeight / 4 + 150, 280, 40), buttonsSprites[0], "Ok", basicFont)) { GUI.ResetFocus(); showOKMessage = false; }
}
else
{
if (showYNMessage)
{
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 100), buttonsSprites[0]);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 60), messageTitle, basicFont, null, Manager.textAlign.bottomCenter);
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 140, ScreenHeight / 4 + 100, 135, 40), buttonsSprites[0], "Yes", basicFont))
{
GUI.ResetFocus();
new Thread(ConnectHost).Start();
showYNMessage = false;
}
if (GUI.Button(new Rectangle(ScreenWidth / 2 + 5, ScreenHeight / 4 + 100, 135, 40), buttonsSprites[0], "No", basicFont))
{
//TODO client.Output.Clear();
client.ResetHost();
GUI.ResetFocus();
showYNMessage = false;
}
}
else
{
if (GUI.TextField(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 - 30, 150, 40), ref username, basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White), Manager.textAlign.centerCenter, "Server address")) { new Thread(ValidateHost).Start(); }
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 20, 150, 40), buttonsSprites[0], "Connect", basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White))) { new Thread(ValidateHost).Start(); }
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 70, 150, 40), buttonsSprites[0], "Back", basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White)))
{
GUI.ResetFocus();
new Thread(() =>
{
while (acceleratorX > 1)
{
Thread.Sleep(20);
acceleratorX -= 0.1d;
}
gameStatus = GameStatus.Home;
username = null;
}).Start();
}
}
}
}
break;
case GameStatus.Indentification:
DrawBackground(0);
DrawBackground(1);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
if (showLoading)
{
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), buttonsSprites[0]);
GUI.Label(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), "Loading", basicFont);
}
else
{
if (showOKMessage)
{
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 150), buttonsSprites[0]);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 60), messageTitle, basicFont, null, Manager.textAlign.bottomCenter);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 100), messageText, smallFont, null, Manager.textAlign.bottomCenter);
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 140, ScreenHeight / 4 + 150, 280, 40), buttonsSprites[0], "Ok", basicFont)) { GUI.ResetFocus(); showOKMessage = false; }
}
else
{
if (GUI.TextField(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 - 30, 150, 40), ref username, basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White), Manager.textAlign.centerCenter, "Username")) { new Thread(IdentifiacateHost).Start(); }
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 20, 150, 40), buttonsSprites[0], "Validate", basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White))) { new Thread(IdentifiacateHost).Start(); }
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 70, 150, 40), buttonsSprites[0], "Back", basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White)))
{
GUI.ResetFocus();
new Thread(() =>
{
while (acceleratorX > 1)
{
Thread.Sleep(20);
acceleratorX -= 0.1d;
}
gameStatus = GameStatus.Home;
username = null;
}).Start();
}
}
}
break;
case GameStatus.Game:
DrawBackground(0);
DrawBackground(1);
GUI.Texture(new Rectangle(0, 0, ScreenWidth, 30), nullSprite, new MyMonoGame.Colors(new Color(0.1f, 0.1f, 0.1f)));
if (GUI.Button(new Rectangle(5, 5, 50, 20), (showChat ? "Hide" : "Show") + " chat", smallFont, new MyMonoGame.Colors(Color.White, Color.LightGray, Color.Gray))) { GUI.ResetFocus(); showChat = !showChat; }
if (GUI.Button(new Rectangle(65, 5, 50, 20), (showParty ? "Leave" : "Join") + " party", smallFont, new MyMonoGame.Colors(Color.White, Color.LightGray, Color.Gray))) { new Thread(PartyClick).Start(); }
if (showChat)
{
GUI.Box(new Rectangle(0, 30, 310, 310), buttonsSprites[0]);
//TODO if (GUI.TextField(new Rectangle(5, 35, 305, 20), ref chatInput, basicFont, null, Manager.textAlign.centerLeft, "Enter message")) { if (chatInput != null) { ChatAdd(chatInput); client.SendRequest(chatInput); chatInput = null; } }
GUI.Label(new Rectangle(5, 60, 305, 245), chatText, smallFont, null, Manager.textAlign.topLeft, true);
}
if (showLoading)
{
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), buttonsSprites[0]);
GUI.Label(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), "Loading", basicFont);
}
else
{
if (showOKMessage)
{
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 150), buttonsSprites[0]);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 60), messageTitle, basicFont, null, Manager.textAlign.bottomCenter);
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 100), messageText, smallFont, null, Manager.textAlign.bottomCenter);
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 140, ScreenHeight / 4 + 150, 280, 40), buttonsSprites[0], "Ok", basicFont)) { GUI.ResetFocus(); showOKMessage = false; }
}
}
break;
}
Color ActiveColor = IsActive ? Color.Green : Color.Red;
GUI.Label(new MyMonoGame.Vector(10, ScreenHeight - 20), (1 / (float)gameTime.ElapsedGameTime.TotalSeconds).ToString(), smallFont, new MyMonoGame.Colors(ActiveColor));
spriteBatch.Draw(pointerSprites[0], new Rectangle(Mouse.GetState().X - 10, Mouse.GetState().Y - 10, 20, 20), Color.Red);
spriteBatch.End();
base.Draw(gameTime);
}
private void ValidateHost()
{
showLoading = true;
if (username == null) { username = ""; }
string Host = client.ValidateHost(username);
if (Host == null)
{
messageTitle = "Error";
messageText = string.Empty;
//TODO foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
showOKMessage = true;
//TODO client.Output.Clear();
client.ResetHost(); ;
}
else
{
messageTitle = "Use " + Host + "?";
showYNMessage = true;
}
showLoading = false;
}
private void ConnectHost()
{
showLoading = true;
if (client.ConnectHost())
{
gameStatus = GameStatus.Indentification;
}
else
{
messageTitle = "Error";
messageText = string.Empty;
//TODO foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
showOKMessage = true;
//TODO client.Output.Clear();
client.ResetHost();
}
showLoading = false;
}
private void IdentifiacateHost()
{
showLoading = true;
if (username != null)
{
if (username.Length > 3)
{
//TODO client.Output.Clear();
//TODO client.SendRequest("/connect " + username);
/*int wait = 0;
while (wait < 20)
{
if (client.Output.Count > 0)
{
wait = 20;
}
else
{
wait++;
Thread.Sleep(200);
}
}
if (client.Output.Count > 0)
{
if (client.Output.Contains("Identifiaction succes"))
{
gameStatus = GameStatus.Game;
}
else
{
messageTitle = "Error";
messageText = string.Empty;
foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
showOKMessage = true;
showLoading = false;
client.Output.Clear();
}
}
else
{
messageTitle = "Timeout";
messageText = "";
showOKMessage = true;
showLoading = false;
client.Output.Clear();
}*/
}
}
showLoading = false;
}
private void PartyClick()
{
showLoading = true;
GUI.ResetFocus();
//TODO
/*
if (showParty)
{
client.SendRequest("/party leave");
showParty = false;
showLoading = false;
}
else
{
client.Output.Clear();
client.SendRequest("/party list");
int wait = 0;
while (wait < 20)
{
if (client.Output.Count > 0)
{
wait = 20;
}
else
{
wait++;
Thread.Sleep(200);
}
}
if (client.Output.Count > 0)
{
Thread.Sleep(500);
if (client.Output.Count > 1)
{
messageTitle = "Party";
messageText = string.Empty;
foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
showOKMessage = true;
client.Output.Clear();
}
else
{
messageTitle = "Any party";
messageText = string.Empty;
foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
showOKMessage = true;
client.Output.Clear();
}
}
else
{
messageTitle = "Timeout";
messageText = "";
showOKMessage = true;
showLoading = false;
client.Output.Clear();
}
}*/
}
private void ChatAdd(string text)
{
chatText += ((chatText != string.Empty ? Environment.NewLine : "") + text);
}
private void DrawBackground(int index)
{
if (backgroundX[index] > backSprites[index].Width) { backgroundX[index] = 0; }
if (backgroundY[index] > backSprites[index].Height) { backgroundY[index] = 0; }
if (backgroundX[index] < 0) { backgroundX[index] = backSprites[index].Width; }
if (backgroundY[index] < 0) { backgroundY[index] = backSprites[index].Height; }
for (int X = -1; X < ScreenWidth / backSprites[index].Width + 1; X++)
{
for (int Y = -1; Y < ScreenHeight / backSprites[index].Height + 1; Y++)
{
GUI.Texture(new Rectangle(X * backSprites[index].Width + (int)backgroundX[index], Y * backSprites[index].Height + (int)backgroundY[index], backSprites[index].Width, backSprites[index].Height), backSprites[index], new MyMonoGame.Colors(Color.White));
}
}
}
}
}