36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
using Galactic_Colors_Control_Common;
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using Galactic_Colors_Control_Common.Protocol;
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using System.Net.Sockets;
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namespace Galactic_Colors_Control_Server.Commands
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{
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public class PartyClientCommand : ICommand
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{
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public string Name { get { return "client"; } }
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public string DescText { get { return "Lists party clients."; } }
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public string HelpText { get { return "Use 'party client' to show party clients list."; } }
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public Manager.CommandGroup Group { get { return Manager.CommandGroup.party; } }
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public bool IsServer { get { return true; } }
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public bool IsClient { get { return true; } }
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public bool IsClientSide { get { return false; } }
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public bool IsNoConnect { get { return false; } }
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public int minArgs { get { return 0; } }
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public int maxArgs { get { return 0; } }
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public RequestResult Execute(string[] args, Socket soc, bool server = false)
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{
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int partyId = -1;
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if (!Utilities.AccessParty(ref partyId, args, false, soc, server))
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return new RequestResult(ResultTypes.Error, Common.Strings("Access"));
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string[] data = new string[Program.parties[partyId].clients.Count];
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int i = 0;
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foreach (Socket client in Program.parties[partyId].clients)
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{
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data[i] = Utilities.GetName(client);
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i++;
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}
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return new RequestResult(ResultTypes.OK, data);
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}
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}
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} |