42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
using Galactic_Colors_Control_Common;
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using Galactic_Colors_Control_Common.Protocol;
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using System.Net.Sockets;
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namespace Galactic_Colors_Control_Server.Commands
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{
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public class PartyLeaveCommand : ICommand
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{
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public string Name { get { return "leave"; } }
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public string DescText { get { return "Leave party."; } }
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public string HelpText { get { return "Use 'party leave' to leave current party"; } }
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public Manager.CommandGroup Group { get { return Manager.CommandGroup.party; } }
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public bool IsServer { get { return true; } }
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public bool IsClient { get { return true; } }
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public bool IsClientSide { get { return false; } }
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public bool IsNoConnect { get { return false; } }
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public int minArgs { get { return 0; } }
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public int maxArgs { get { return 0; } }
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public RequestResult Execute(string[] args, Socket soc, bool server = false)
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{
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if (server)
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{
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Program.selectedParty = -1;
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return new RequestResult(ResultTypes.OK);
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}
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else
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{
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int partyId = -1;
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if (Utilities.AccessParty(ref partyId, args, false, soc, server))
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return new RequestResult(ResultTypes.Error, Common.Strings("Access"));
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if (Program.parties[partyId].IsOwner(Utilities.GetName(soc)))
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return new RequestResult(ResultTypes.Error, Common.Strings("Owner"));
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Program.clients[soc].partyID = -1;
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Utilities.BroadcastParty(new EventData(EventTypes.PartyLeave, Common.Strings(Utilities.GetName(soc))), partyId);
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return new RequestResult(ResultTypes.OK);
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}
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}
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}
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} |