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Galactic_Colors_Control/Galactic Colors Control Server/Commands/Party/PartyLeaveCommand.cs

42 lines
1.7 KiB
C#

using Galactic_Colors_Control_Common;
using Galactic_Colors_Control_Common.Protocol;
using System.Net.Sockets;
namespace Galactic_Colors_Control_Server.Commands
{
public class PartyLeaveCommand : ICommand
{
public string Name { get { return "leave"; } }
public string DescText { get { return "Leave party."; } }
public string HelpText { get { return "Use 'party leave' to leave current party"; } }
public Manager.CommandGroup Group { get { return Manager.CommandGroup.party; } }
public bool IsServer { get { return true; } }
public bool IsClient { get { return true; } }
public bool IsClientSide { get { return false; } }
public bool IsNoConnect { get { return false; } }
public int minArgs { get { return 0; } }
public int maxArgs { get { return 0; } }
public RequestResult Execute(string[] args, Socket soc, bool server = false)
{
if (server)
{
Program.selectedParty = -1;
return new RequestResult(ResultTypes.OK);
}
else
{
int partyId = -1;
if (Utilities.AccessParty(ref partyId, args, false, soc, server))
return new RequestResult(ResultTypes.Error, Common.Strings("Access"));
if (Program.parties[partyId].IsOwner(Utilities.GetName(soc)))
return new RequestResult(ResultTypes.Error, Common.Strings("Owner"));
Program.clients[soc].partyID = -1;
Utilities.BroadcastParty(new EventData(EventTypes.PartyLeave, Common.Strings(Utilities.GetName(soc))), partyId);
return new RequestResult(ResultTypes.OK);
}
}
}
}