54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MyMonoGame.GUI;
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using System.Threading;
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namespace Galactic_Colors_Control_GUI.States
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{
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public class OptionsState : State
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{
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private bool locked = false;
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public override void Draw(SpriteBatch spritebatch)
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{
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Game.singleton.background.Draw(spritebatch);
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Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4), Game.singleton.multilang.Get("GCC", Game.singleton.config.lang), Game.singleton.fonts.title, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
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if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 20, 150, 40), Game.singleton.buttonsSprites[0], Game.singleton.multilang.Langs[Game.singleton.config.lang], Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White))) {
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Game.singleton.GUI.ResetFocus();
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ChangeLang();
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}
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if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 70, 150, 40), Game.singleton.buttonsSprites[0], Game.singleton.multilang.Get("Back", Game.singleton.config.lang), Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White)))
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{
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if (!locked)
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{
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locked = true;
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Game.singleton.GUI.ResetFocus();
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Game.singleton.config.Save();
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new Thread(() =>
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{
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while (!Utilities.DoubleTo(ref Game.singleton.background.speedX, 1, 0.1)) { Thread.Sleep(20); }
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Game.singleton.gameState = new MainMenuState();
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}).Start();
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}
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}
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}
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public override void Update()
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{
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Game.singleton.background.Update();
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}
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private void ChangeLang()
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{
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if (Game.singleton.config.lang < Game.singleton.multilang.Langs.Count - 1)
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{
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Game.singleton.config.lang++;
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}
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else
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{
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Game.singleton.config.lang = 0;
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}
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}
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}
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} |