45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using Galactic_Colors_Control_Common;
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using Galactic_Colors_Control_Common.Protocol;
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using System.Net.Sockets;
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namespace Galactic_Colors_Control_Server.Commands
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{
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public class ClientListCommand : ICommand
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{
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public string Name { get { return "list"; } }
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public string DescText { get { return "Lists connected clients."; } }
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public string HelpText { get { return "Use 'client list' to display all connected client username or IP."; } }
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public Manager.CommandGroup Group { get { return Manager.CommandGroup.client; } }
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public bool IsServer { get { return true; } }
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public bool IsClient { get { return true; } }
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public bool IsClientSide { get { return false; } }
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public bool IsNoConnect { get { return false; } }
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public int minArgs { get { return 0; } }
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public int maxArgs { get { return 0; } }
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public RequestResult Execute(string[] args, Socket soc, bool server = false)
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{
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if (server)
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{
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string text = " ";
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foreach (Socket socket in Program.clients.Keys)
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{
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text += (Utilities.GetName(socket) + ", ");
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}
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text = text.Remove(text.Length - 2, 2);
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return new RequestResult(ResultTypes.OK, Common.Strings(text));
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}
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else
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{
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string[] data = new string[Program.clients.Count];
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int i = 0;
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foreach (Socket socket in Program.clients.Keys)
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{
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data[i] = (Utilities.GetName(socket) + ", ");
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i++;
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}
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return new RequestResult(ResultTypes.OK, data);
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}
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}
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}
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} |