45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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namespace Galactic_Colors_Control_Server.Commands
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{
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public class KickCommand : ICommand
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{
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public string Name { get { return "kick"; } }
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public string DescText { get { return "Kicks selected client."; } }
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public string HelpText { get { return "Use /kick [username] <reason> to kick client from server."; } }
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public bool IsServer { get { return true; } }
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public bool IsClient { get { return false; } }
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public bool IsNoConnect { get { return true; } }
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public int minArgs { get { return 1; } }
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public int maxArgs { get { return 2; } }
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public void Execute(string[] args, Socket soc, bool server = false)
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{
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Socket target = null;
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foreach(Socket client in Program.clients.Keys)
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{
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if(Utilities.GetName(client) == args[1]) { target = client; }
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}
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if (target != null)
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{
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Logger.Write(args[1] + " was kick by server.", Logger.logType.info);
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if (args.Length > 2)
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{
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Utilities.Send(target, "/kick " + args[2], Utilities.dataType.message);
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Logger.Write("because" + args[1], Logger.logType.debug);
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}
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else {
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Utilities.Send(target, "/kick", Utilities.dataType.message);
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}
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}
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else
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{
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Utilities.Return("Can't find " + args[1], soc, server);
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}
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}
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}
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}
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