Add ScrennManager
parent
efd6596421
commit
011787c7fa
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@ -10,7 +10,7 @@ namespace Exemple
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{
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enum GameState { Menu, Credit }
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GraphicsDeviceManager graphics;
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ScreenManager screen;
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SpriteBatch spriteBatch;
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ResourcesManager resources;
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InputsManager inputs;
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@ -22,16 +22,7 @@ namespace Exemple
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public MainGame()
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{
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graphics = new GraphicsDeviceManager(this);
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Window.AllowUserResizing = true;
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Window.AllowUserResizing = true;
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Window.ClientSizeChanged += delegate
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{
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graphics.PreferredBackBufferWidth = Window.ClientBounds.Width;
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graphics.PreferredBackBufferHeight = Window.ClientBounds.Height;
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graphics.ApplyChanges();
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};
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screen = new ScreenManager(this);
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Content.RootDirectory = "Content";
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@ -41,13 +32,7 @@ namespace Exemple
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protected override void Initialize()
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{
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graphics.PreferredBackBufferWidth = 800;
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graphics.PreferredBackBufferHeight = 600;
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graphics.IsFullScreen = false;
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graphics.ApplyChanges();
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IsMouseVisible = true;
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screen.Initialize(new Vector(800, 600), false, true, true);
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base.Initialize();
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}
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@ -73,37 +58,37 @@ namespace Exemple
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protected override void Draw(GameTime gameTime)
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{
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graphics.GraphicsDevice.Clear(Color.DarkGray);
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screen.Clear(Color.DarkGray);
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spriteBatch.Begin();
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ui.Texture(new Rectangle(10, 10, 200, 150), resources.Textures["Background"]);
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switch (state)
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{
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case GameState.Credit:
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ui.Box(new Rectangle(200, 100, graphics.PreferredBackBufferWidth - 400, graphics.PreferredBackBufferWidth - 200), new Colors(Color.LightGray, Color.White));
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ui.Label(new Vector(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 4), "By Sheychen", new Colors(Color.Red, Color.OrangeRed), null, UIManager.textAlign.centerCenter);
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if (ui.Button(new Rectangle(graphics.PreferredBackBufferWidth / 2 - 100, graphics.PreferredBackBufferHeight / 2 - 100, 200, 40), "My website"))
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ui.Box(new Rectangle(200, 100, screen.size.X - 400, screen.size.X - 200), new Colors(Color.LightGray, Color.White));
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ui.Label(new Vector(screen.size.X / 2, screen.size.Y / 4), "By Sheychen", new Colors(Color.Red, Color.OrangeRed), null, UIManager.textAlign.centerCenter);
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if (ui.Button(new Rectangle(screen.size.X / 2 - 100, screen.size.Y / 2 - 100, 200, 40), "My website"))
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{
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Process.Start("https://sheychen.shost.ca");
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}
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if (ui.Button(new Rectangle(graphics.PreferredBackBufferWidth / 2 - 100, graphics.PreferredBackBufferHeight / 2 - 50, 200, 40), "Show on GitHub"))
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if (ui.Button(new Rectangle(screen.size.X / 2 - 100, screen.size.Y / 2 - 50, 200, 40), "Show on GitHub"))
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{
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Process.Start("https://github.com/sheychen290/MyMonoGame");
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}
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if (ui.Button(new Rectangle(graphics.PreferredBackBufferWidth / 2 - 100, graphics.PreferredBackBufferHeight / 2, 200, 40), "Back"))
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if (ui.Button(new Rectangle(screen.size.X / 2 - 100, screen.size.Y / 2, 200, 40), "Back"))
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{
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state = GameState.Menu;
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}
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break;
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case GameState.Menu:
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ui.Label(new Vector(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 4), "MyMonoGameAddin", new Colors(Color.Black, Color.Green), resources.Fonts["Title"], UIManager.textAlign.centerCenter);
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if (ui.TextField(new Vector(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2), ref Github, new Colors(Color.White, Color.WhiteSmoke, Color.LightGray), null, UIManager.textAlign.centerCenter, "Search on Github"))
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ui.Label(new Vector(screen.size.X / 2, screen.size.Y / 4), "MyMonoGameAddin", new Colors(Color.Black, Color.Green), resources.Fonts["Title"], UIManager.textAlign.centerCenter);
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if (ui.TextField(new Vector(screen.size.X / 2, screen.size.Y / 2), ref Github, new Colors(Color.White, Color.WhiteSmoke, Color.LightGray), null, UIManager.textAlign.centerCenter, "Search on Github"))
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{
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Process.Start("https://github.com/search?q=" + Github);
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Github = null;
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}
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if (ui.Button(new Rectangle(graphics.PreferredBackBufferWidth / 2 - 100, graphics.PreferredBackBufferHeight * 3 / 4 + 50, 200, 40), "About", null, new Colors(Color.Black, Color.Green)))
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if (ui.Button(new Rectangle(screen.size.X / 2 - 100, screen.size.Y * 3 / 4 + 50, 200, 40), "About", null, new Colors(Color.Black, Color.Green)))
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{
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state = GameState.Credit;
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}
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@ -43,6 +43,7 @@
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<Compile Include="KeyChar.cs" />
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<Compile Include="Colors.cs" />
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<Compile Include="Skin.cs" />
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<Compile Include="ScreenManager.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -0,0 +1,52 @@
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using System;
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using Microsoft.Xna.Framework;
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namespace MyMonoGameAddin
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{
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public class ScreenManager
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{
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public Vector size = Vector.Zero;
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public GraphicsDeviceManager graphics;
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Game _game;
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public ScreenManager(Game game)
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{
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_game = game;
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graphics = new GraphicsDeviceManager(game);
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}
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public void Initialize(Vector buffersize, bool fullScreen, bool resizeing, bool mouse)
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{
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size = buffersize;
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graphics.PreferredBackBufferWidth = size.X;
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graphics.PreferredBackBufferHeight = size.Y;
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graphics.IsFullScreen = fullScreen;
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graphics.ApplyChanges();
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_game.Window.AllowUserResizing = resizeing;
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if (resizeing)
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_game.Window.ClientSizeChanged += Window_ClientSizeChanged;
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_game.IsMouseVisible = mouse;
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}
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public void Clear(Color color)
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{
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graphics.GraphicsDevice.Clear(color);
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}
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bool WindowSizeIsBeingChanged = false;
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void Window_ClientSizeChanged(object sender, EventArgs e)
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{
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WindowSizeIsBeingChanged = !WindowSizeIsBeingChanged;
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if (WindowSizeIsBeingChanged)
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{
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size.X = _game.Window.ClientBounds.Width;
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size.Y = _game.Window.ClientBounds.Height;
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graphics.PreferredBackBufferWidth = size.X;
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graphics.PreferredBackBufferHeight = size.Y;
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graphics.ApplyChanges();
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}
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}
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}
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}
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