using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace MyMonoGameAddin { public struct Skin { public Colors backColors; public Colors foreColors; public BoxTexture texture; public SpriteFont font; public Skin(BoxTexture text, SpriteFont fon, Colors back, Colors fore) { texture = text; font = fon; backColors = back; foreColors = fore; } } }