150 lines
6.2 KiB
C#
150 lines
6.2 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MyMonoGame.GUI;
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namespace Exemple
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{
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/// <summary>
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/// This is the main type for your game.
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/// </summary>
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public class Game1 : Game
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{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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ContentManager content;
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SpriteFont basicFont;
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boxSprites boxSprite;
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private int ScreenWidth = 1080;
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private int ScreenHeight = 720;
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Manager GUI = new Manager();
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private string Github = null;
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private bool showAbout = false;
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public Game1()
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{
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graphics = new GraphicsDeviceManager(this);
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graphics.PreferredBackBufferWidth = ScreenWidth;
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graphics.PreferredBackBufferHeight = ScreenHeight;
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graphics.IsFullScreen = false;
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graphics.ApplyChanges();
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Content.RootDirectory = "Content";
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content = Content;
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}
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/// <summary>
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/// Allows the game to perform any initialization it needs to before starting to run.
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/// This is where it can query for any required services and load any non-graphic
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/// related content. Calling base.Initialize will enumerate through any components
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/// and initialize them as well.
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/// </summary>
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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GUI.Initialise();
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base.Initialize();
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}
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/// <summary>
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/// LoadContent will be called once per game and is the place to load
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/// all of your content.
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/// </summary>
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protected override void LoadContent()
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{
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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basicFont = content.Load<SpriteFont>("basic");
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boxSprite.topLeft = content.Load<Texture2D>("Textures/topLeft");
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boxSprite.topCenter = content.Load<Texture2D>("Textures/topCenter");
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boxSprite.topRight = content.Load<Texture2D>("Textures/topRight");
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boxSprite.centerLeft = content.Load<Texture2D>("Textures/centerLeft");
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boxSprite.centerCenter = content.Load<Texture2D>("Textures/centerCenter");
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boxSprite.centerRight = content.Load<Texture2D>("Textures/centerRight");
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boxSprite.bottomLeft = content.Load<Texture2D>("Textures/bottomLeft");
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boxSprite.bottomCenter = content.Load<Texture2D>("Textures/bottomCenter");
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boxSprite.bottomRight = content.Load<Texture2D>("Textures/bottomRight");
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}
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/// <summary>
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/// UnloadContent will be called once per game and is the place to unload
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/// game-specific content.
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/// </summary>
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protected override void UnloadContent()
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{
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// TODO: Unload any non ContentManager content here
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}
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/// <summary>
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/// Allows the game to run logic such as updating the world,
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/// checking for collisions, gathering input, and playing audio.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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// TODO: Add your update logic here
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GUI.Update();
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base.Update(gameTime);
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}
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/// <summary>
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/// This is called when the game should draw itself.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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// TODO: Add your drawing code here
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spriteBatch.Begin();
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GUI.Draw(spriteBatch);
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if (!showAbout)
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{
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GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "MyMonoGame", basicFont, new MyMonoGame.Colors(Color.Black, Color.Green), Manager.textAlign.centerCenter);
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if(GUI.TextField(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 2), ref Github, basicFont, new MyMonoGame.Colors(Color.White, Color.WhiteSmoke, Color.LightGray), Manager.textAlign.centerCenter, "Search on Github"))
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{
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System.Diagnostics.Process.Start("https://github.com/search?q=" + Github);
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Github = null;
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}
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showAbout = GUI.Button(new Rectangle(ScreenWidth / 2 - 100, ScreenHeight * 3 / 4 + 50, 200, 40), boxSprite, "About", basicFont, null ,new MyMonoGame.Colors(Color.Black, Color.Green));
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}
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else
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{
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GUI.Box(new Rectangle(200, 100, ScreenWidth - 400, ScreenHeight - 200), boxSprite, new MyMonoGame.Colors(Color.LightGray, Color.White));
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GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "By Sheychen", basicFont, new MyMonoGame.Colors(Color.Red, Color.OrangeRed),Manager.textAlign.centerCenter);
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if(GUI.Button(new Rectangle(ScreenWidth / 2 - 100, ScreenHeight / 2 - 100, 200, 40), boxSprite, "My website", basicFont))
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{
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System.Diagnostics.Process.Start("https://sheychen.shost.ca");
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}
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if(GUI.Button(new Rectangle(ScreenWidth / 2 - 100, ScreenHeight / 2 - 50, 200, 40), boxSprite, "Show on GitHub", basicFont))
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{
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System.Diagnostics.Process.Start("https://github.com/sheychen290/MyMonoGame");
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}
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showAbout = !GUI.Button(new Rectangle(ScreenWidth / 2 - 100, ScreenHeight / 2, 200, 40), boxSprite, "Back", basicFont);
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}
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spriteBatch.DrawString(basicFont, "\\", new Vector2(Mouse.GetState().X, Mouse.GetState().Y), Color.Black);
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spriteBatch.End();
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base.Draw(gameTime);
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}
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}
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}
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