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MyMonoGame/Exemple/MainGame.cs

124 lines
4.0 KiB
C#

using System;
using MyMonoGameAddin;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Diagnostics;
namespace Exemple
{
public class MainGame : Game
{
enum GameState { Menu, Credit }
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
ResourcesManager resources;
InputsManager inputs;
UIManager ui;
GameState state = GameState.Menu;
string Github;
public MainGame()
{
graphics = new GraphicsDeviceManager(this);
Window.AllowUserResizing = true;
Window.AllowUserResizing = true;
Window.ClientSizeChanged += delegate
{
graphics.PreferredBackBufferWidth = Window.ClientBounds.Width;
graphics.PreferredBackBufferHeight = Window.ClientBounds.Height;
graphics.ApplyChanges();
};
Content.RootDirectory = "Content";
inputs = new InputsManager();
resources = new ResourcesManager(Content, GraphicsDevice);
}
protected override void Initialize()
{
graphics.PreferredBackBufferWidth = 800;
graphics.PreferredBackBufferHeight = 600;
graphics.IsFullScreen = false;
graphics.ApplyChanges();
IsMouseVisible = true;
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
resources.LoadFont("Normal");
resources.LoadFont("Title");
//resources.LoadSound("bip");
resources.LoadTexture("Background");
resources.LoadBox("Button");
ui = new UIManager(spriteBatch, inputs, new Skin(resources.Boxes["Button"], resources.Fonts["Normal"], new Colors(Color.White, Color.LightGray, Color.DarkGray), new Colors(Color.Black, Color.Black, Color.White)));
}
protected override void Update(GameTime gameTime)
{
inputs.Update();
ui.Update();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.DarkGray);
spriteBatch.Begin();
ui.Texture(new Rectangle(10, 10, 200, 150), resources.Textures["Background"]);
switch (state)
{
case GameState.Credit:
ui.Box(new Rectangle(200, 100, graphics.PreferredBackBufferWidth - 400, graphics.PreferredBackBufferWidth - 200), new Colors(Color.LightGray, Color.White));
ui.Label(new Vector(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 4), "By Sheychen", new Colors(Color.Red, Color.OrangeRed), null, UIManager.textAlign.centerCenter);
if (ui.Button(new Rectangle(graphics.PreferredBackBufferWidth / 2 - 100, graphics.PreferredBackBufferHeight / 2 - 100, 200, 40), "My website"))
{
Process.Start("https://sheychen.shost.ca");
}
if (ui.Button(new Rectangle(graphics.PreferredBackBufferWidth / 2 - 100, graphics.PreferredBackBufferHeight / 2 - 50, 200, 40), "Show on GitHub"))
{
Process.Start("https://github.com/sheychen290/MyMonoGame");
}
if (ui.Button(new Rectangle(graphics.PreferredBackBufferWidth / 2 - 100, graphics.PreferredBackBufferHeight / 2, 200, 40), "Back"))
{
state = GameState.Menu;
}
break;
case GameState.Menu:
ui.Label(new Vector(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 4), "MyMonoGameAddin", new Colors(Color.Black, Color.Green), resources.Fonts["Title"], UIManager.textAlign.centerCenter);
if (ui.TextField(new Vector(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2), ref Github, new Colors(Color.White, Color.WhiteSmoke, Color.LightGray), null, UIManager.textAlign.centerCenter, "Search on Github"))
{
Process.Start("https://github.com/search?q=" + Github);
Github = null;
}
if (ui.Button(new Rectangle(graphics.PreferredBackBufferWidth / 2 - 100, graphics.PreferredBackBufferHeight * 3 / 4 + 50, 200, 40), "About", null, new Colors(Color.Black, Color.Green)))
{
state = GameState.Credit;
}
break;
}
spriteBatch.End();
base.Draw(gameTime);
}
protected override void OnExiting(object sender, EventArgs args)
{
Process.GetCurrentProcess().Kill();
base.OnExiting(sender, args);
}
}
}