# Milestones ## Hello screen again - [~] Extract OpenGL - Rename Passes/Programs as Pipelines - [~] Minimal Vulkan - [ ] ImGui - [ ] Config (yaml) ## Hello other - [ ] Chat - [~] Authentication - [x] Compression - [ ] Encryption - [x] Embedded - [x] Standalone ## Hello world - [~] Map stream - [ ] Contouring service - [~] Edit - Local prediction - [~] Occlusion Culling - [ ] Iterator ray - [ ] Cast from chunk center ## Hello darkness - [ ] ECS - [ ] Area - [ ] Rotation - [~] CubeSphere - [ ] Area corrected CubeSphere - [ ] Corrected Normals - [ ] Surface curvature - [ ] Curvature avare frustum - [ ] Healpix - [ ] Surface features - [ ] Biomes - https://imgur.com/kM8b5Zq - https://imgur.com/a/bh2iy - https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png - [ ] Galaxy - [ ] Dynamic SIMD libs - [ ] FastNoiseSIMD / HastyNoise double precision - [ ] Octree - [ ] Cross plateforme encoding - [ ] HDR - https://www.youtube.com/watch?v=iikdcAA7cww - Toon shading - Eye adaptation - [ ] Post processing - https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing - Bloom - [ ] Procedural Skybox - [ ] Deferred - [ ] Cascaded shadow maps - [ ] Ray Tracing - [ ] Transparency - [ ] https://github.com/Auburn/FastNoise2/releases