#include "gl/Renderer.hpp" #include "vk/Renderer.hpp" #include "../../core/utils/logger.hpp" #include "../Window.hpp" namespace render { bool Load(Window& window, bool preferVulkan, const renderOptions& options) { if(!preferVulkan) { LOG_D("Trying OpenGL"); if(gl::Renderer::Load(window, options)) return true; window.destroy(); } LOG_D("Trying Vulkan"); if(vk::Renderer::Load(window, options)) return true; window.destroy(); if(preferVulkan) { LOG_I("Fallback to OpenGL"); if(gl::Renderer::Load(window, options)) return true; } LOG_E("No available graphics library"); return false; } }