#pragma once #include "glm.hpp" #include #include #include namespace glm { template constexpr vec<3, T> inline round(const vec3& p) { return vec<3, T>(std::round(p.x), std::round(p.y), std::round(p.z)); } template constexpr U inline pow2(U v) { return v * v; } template constexpr U inline pow3(U v) { return v * v * v; } constexpr ll inline length2(const llvec3& v) { return pow2(v.x) + pow2(v.y) + pow2(v.z); } constexpr ll inline length2(const lvec3& v) { return length2((llvec3)v); } constexpr lfvec3 inline abs(const lfvec3& v) { return lfvec3(fabsl(v.x), fabsl(v.y), fabsl(v.z)); } constexpr mat4 inline abs(const mat4& mat) { mat4 m(0); for (int i = 0; i < mat.length(); i++) m[i] = abs(mat[i]); return m; } template constexpr vec<3, T> inline diff(const vec<3, T>& a, const vec<3, T>& b) { return glm::abs(a - b); } constexpr us inline rem(ll value, us m) { return value < 0 ? ((value+1) % (ll)m) + m - 1 : value % (ll)m; } constexpr l inline div(ll value, us m) { return value < 0 ? ((value+1) / (ll)m) - 1 : value / (ll)m; } constexpr float inline remf(lf value, us m) { return value < 0 ? fmodl(value+1, m) + m - 1 : fmodl(value, m); } constexpr ucvec3 inline modulo(const llvec3& value, const ucvec3& m = ucvec3(IDX_LENGTH)) { return ucvec3(rem(value.x, m.x), rem(value.y, m.y), rem(value.z, m.z)); } constexpr vec3 inline modulo(const lfvec3& value, const usvec3& m = usvec3(IDX_LENGTH)) { return vec3(remf(value.x, m.x), remf(value.y, m.y), remf(value.z, m.z)); } constexpr lvec3 inline divide(const llvec3 &value, const uvec3 &m) { return lvec3(div(value.x, m.x), div(value.y, m.y), div(value.z, m.z)); } constexpr lvec3 inline divide(const llvec3 &value, const ucvec3 &m = ucvec3(IDX_LENGTH)) { return lvec3(div(value.x, m.x), div(value.y, m.y), div(value.z, m.z)); } constexpr llvec3 inline multiply(const lvec3 &value, const ucvec3 &m = ucvec3(IDX_LENGTH)) { return llvec3(value) * llvec3(m); } constexpr std::pair inline split(const llvec3 &value, const ucvec3 &m = ucvec3(IDX_LENGTH)) { return {divide(value, m), modulo(value, m)}; } /// idx order is z-y-x constexpr ucvec3 inline fromIdx(idx idx) { assert(idx < IDX_SIZE); return ucvec3(idx % IDX_LENGTH, (idx / IDX_LENGTH) % IDX_LENGTH, idx / IDX_LENGTH2); } template constexpr ucvec3 inline fromIdxShift(idx idx) { assert(idx < IDX_SIZE); constexpr glm::idx MASK = (1u<> S) & MASK, (idx >> (2*S)) & MASK); } constexpr usvec3 inline fromIdx(size_t idx, lvec3 size) { assert(size.x>=0 && size.y>=0 && size.z>=0); assert((lvec3::value_type)idx < size.x * size.y * size.z); return usvec3(idx % size.x, (idx / size.x) % size.y, idx / (size.y * size.x)); } template constexpr idx inline toIdxShift(glm::us x, glm::us y, glm::us z) { return (z << (2*S)) | (y << S) | x; } constexpr idx inline toIdx(glm::uc x, glm::uc y, glm::uc z) { return (z * IDX_LENGTH + y) * IDX_LENGTH + x; } constexpr idx inline toIdx(glm::uc x, glm::uc y, glm::uc z, glm::uc sy, glm::uc sx) { return z * sy * sx + y * sx + x; } constexpr idx inline toIdx(ucvec3 pos) { return toIdx(pos.x, pos.y, pos.z); } constexpr idx inline toIdx(ucvec3 pos, ucvec3 size) { return toIdx(pos.x, pos.y, pos.z, size.y, size.x); } constexpr l inline toIdx(lvec3 pos) { return toIdx(pos.x, pos.y, pos.z); } constexpr l inline toIdx(lvec3 pos, lvec3 size) { return toIdx(pos.x, pos.y, pos.z, size.y, size.x); } constexpr std::pair inline splitIdx(const llvec3 &value, const ucvec3 &m = ucvec3(IDX_LENGTH)) { return {divide(value, m), toIdx(rem(value.x, m.x), rem(value.y, m.y), rem(value.z, m.z))}; } template constexpr T inline min_axis(const vec<3, T> &v) { return std::max({v.x, v.y, v.z}); } template constexpr T inline max_axis(const vec<3, T> &v) { return std::max({v.x, v.y, v.z}); } template ivec3 inline inormalize(const vec<3, T> &v) { const auto a = glm::abs(v); return a.x >= a.y ? (a.x >= a.z ? ivec3(glm::sign(v.x), 0, 0) : ivec3(0, 0, glm::sign(v.z))) : (a.y >= a.z ? ivec3(0, glm::sign(v.y), 0) : ivec3(0, 0, glm::sign(v.z))); } }