#pragma once #include "../data/geometry/Faces.hpp" #include "../world/forward.h" namespace world { class Chunk; } namespace contouring::surrounding { const auto CENTER = 6; typedef std::array, CENTER+1> faces; bool load(faces &out, const chunk_pos &chunkPos, const world::ChunkContainer &chunks); std::pair getNeighborIdx(ushort idx, geometry::Face face); typedef std::array, 8> corners; const chunk_pos g_corner_offsets[8] = { chunk_pos(0, 0, 0), chunk_pos(0, 0, 1), chunk_pos(0, 1, 0), chunk_pos(0, 1, 1), chunk_pos(1, 0, 0), chunk_pos(1, 0, 1), chunk_pos(1, 1, 0), chunk_pos(1, 1, 1), }; bool load(corners &out, const chunk_pos &chunkPos, const world::ChunkContainer &chunks); }