# Features ## Data - [x] Generate noise - [x] Density - [x] Robin hood map - [ ] Octree world - [ ] Serialize - [ ] In memory RLE - [x] Edition - [ ] Entity - [ ] Planet - [ ] CubicSphere - [ ] Healpix - [ ] Galaxy - [ ] Biomes - https://imgur.com/kM8b5Zq - https://imgur.com/a/bh2iy - https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png - [ ] Leak test - Valgrind - Xtree-memory - [ ] Server - [ ] ZeroMQ ## Rendering - [x] Render triangle - [x] Avoid texture noise - [x] Better cheap planar - [x] MipMap LOD - [x] Fog - [x] Multi Samples - [x] SRGB - [ ] HDR - https://www.youtube.com/watch?v=iikdcAA7cww - Toon shading - Eye adaptation - [ ] Post processing - https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing - Bloom - [x] Skybox - [ ] Environment mapping - [ ] Deferred - [ ] Cascaded shadow maps - [ ] RayCast ## Contouring - [x] Box contouring - [x] Ignore sides - [ ] LOD - [x] Dual MC - [ ] Octree - [ ] Collision - [ ] Dynamic index size - [x] Chunk size performance - [ ] Render with glBufferSubData - [x] Frustum Culling - [ ] Occlusion Culling - [ ] Document