# Features ## Data - [x] Generate noise - [x] Density - [ ] Octree world - [ ] Serialize - [ ] In memory RLE - [ ] Edition - [ ] Entity - [ ] Planet - [ ] CubicSphere - [ ] Healpix - [ ] Galaxy - [ ] Biomes - https://imgur.com/kM8b5Zq - https://imgur.com/a/bh2iy - https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png - [ ] Leak test - https://www.deleaker.com - https://www.parasoft.com - Valgrind - Gprof /pprof - [ ] ZeroMQ - [ ] Server ## Rendering - [x] Render triangle - [x] Avoid texture noise - [x] Better cheap planar - [x] MipMap LOD - [x] Fog - [x] Multi Samples - [x] SRGB - [ ] HDR - https://www.youtube.com/watch?v=iikdcAA7cww - Toon shading - Eye adaptation - [ ] Post processing - https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing - Bloom - [x] Skybox - [ ] Environment mapping - [ ] Deferred - [ ] Cascaded shadow maps - [ ] RayCast ## Contouring - [x] Box contouring - [x] Ignore sides - [ ] LOD - [ ] Dual MC - [ ] Collision - [ ] Render with glBufferSubData - [x] Frustum Culling - [ ] Occlusion Culling