## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting. [general] # Smoothing mode. Can be 'normal', 'scientific' or 'waves'. ; mode = normal # Accepts only non-negative values. framerate = 60 # 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off # 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. ; autosens = 1 ; overshoot = 20 # Manual sensitivity in %. Autosens must be turned off for this to take effect. # 200 means double height. Accepts only non-negative values. ; sensitivity = 100 # The number of bars (0-200). 0 sets it to auto (fill up console). # Bars' width and space between bars in number of characters. bars = 0 bar_width = 1 bar_spacing = 0 # Lower and higher cutoff frequencies for lowest and highest bars # the bandwidth of the visualizer. # Note: there is a minimum total bandwidth of 43Mhz x number of bars. # Cava will automatically increase the higher cutoff if a too low band is specified. ; lower_cutoff_freq = 50 ; higher_cutoff_freq = 10000 [input] # Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'. # Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with. # # All input methods uses the same config variable 'source' # to define where it should get the audio. # # For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink # (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them). # # For alsa 'source' will be the capture device. # For fifo 'source' will be the path to fifo-file. ; method = pulse ; source = auto ; method = alsa ; source = hw:Loopback,1 ; method = fifo ; source = /tmp/mpd.fifo [output] # Ouput method. Can be 'ncurses', 'noncurses' or 'raw'. # 'noncurses' is for systems that does not suport ncurses. # 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications. # 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above. ; method = raw # Visual styles. Can be 'stereo' or 'mono'. # 'stereo' mirrors both channels with low frequencies in center. # 'mono' averages both channels and outputs left to right lowest to highest frequencies. style = mono # Raw output target. A fifo will be created if target does not exist. ; raw_target = /dev/stdout # Raw data format. Can be 'binary' or 'ascii'. ; data_format = binary # Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530). ; bit_format = 16bit # Ascii max value. In 'ascii' mode range will run from 0 to value specified here ; ascii_max_range = 1000 # Ascii delimiters. In ascii format each bar and frame is separated by a delimiters. # Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)). ; bar_delimiter = 59 ; frame_delimiter = 10 [color] # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow. # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires a # terminal that can change color definitions such as Gnome-terminal or rxvt. ; background = black foreground = white # Gradient mode, only hex defined colors are supported, background must also be defined in hex # or remain commented out. 1 = on, 0 = off. Warning: for certain terminal emulators cava will # not able to restore color definitions on exit, simply restart your terminal to restore colors. gradient = 1 gradient_color_1 = '#ea4230' gradient_color_2 = '#820bc6' [smoothing] # Multiplier for the integral smoothing calculations. Takes values from 0-0.99. # Higher values means smoother, but less precise. Set to 0 to disable. ; integral = 0.7 # Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable. ; monstercat = 0 # Set gravity multiplier for "drop off". Higher values means bars will drop faster. # Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off". ; gravity = 1 # In bar height, bars that would have been lower that this will not be drawn. ; ignore = 0 [eq] # This one is tricky. You can have as much keys as you want. # Remember to uncomment more then one key! More keys = more precision. # Look at readme.md on github for further explanations and examples. ; 1 = 1 # bass ; 2 = 1 ; 3 = 1 # midtone ; 4 = 1 ; 5 = 1 # treble