Initial commit
|
@ -0,0 +1,40 @@
|
||||||
|
# Autosave files
|
||||||
|
*~
|
||||||
|
|
||||||
|
# build
|
||||||
|
[Oo]bj/
|
||||||
|
[Bb]in/
|
||||||
|
packages/
|
||||||
|
TestResults/
|
||||||
|
|
||||||
|
# globs
|
||||||
|
Makefile.in
|
||||||
|
*.DS_Store
|
||||||
|
*.sln.cache
|
||||||
|
*.suo
|
||||||
|
*.cache
|
||||||
|
*.pidb
|
||||||
|
*.userprefs
|
||||||
|
*.usertasks
|
||||||
|
config.log
|
||||||
|
config.make
|
||||||
|
config.status
|
||||||
|
aclocal.m4
|
||||||
|
install-sh
|
||||||
|
autom4te.cache/
|
||||||
|
*.user
|
||||||
|
*.tar.gz
|
||||||
|
tarballs/
|
||||||
|
test-results/
|
||||||
|
Thumbs.db
|
||||||
|
|
||||||
|
# Mac bundle stuff
|
||||||
|
*.dmg
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# resharper
|
||||||
|
*_Resharper.*
|
||||||
|
*.Resharper
|
||||||
|
|
||||||
|
# dotCover
|
||||||
|
*.dotCover
|
|
@ -0,0 +1,12 @@
|
||||||
|
#----------------------------- Global Properties ----------------------------#
|
||||||
|
|
||||||
|
/outputDir:bin/$(Platform)
|
||||||
|
/intermediateDir:obj/$(Platform)
|
||||||
|
/config:
|
||||||
|
/profile:Reach
|
||||||
|
/compress:False
|
||||||
|
|
||||||
|
#-------------------------------- References --------------------------------#
|
||||||
|
|
||||||
|
|
||||||
|
#---------------------------------- Content ---------------------------------#
|
After Width: | Height: | Size: 86 KiB |
After Width: | Height: | Size: 167 B |
After Width: | Height: | Size: 306 B |
After Width: | Height: | Size: 297 B |
After Width: | Height: | Size: 167 B |
After Width: | Height: | Size: 168 B |
After Width: | Height: | Size: 173 B |
After Width: | Height: | Size: 166 B |
After Width: | Height: | Size: 305 B |
After Width: | Height: | Size: 300 B |
After Width: | Height: | Size: 305 B |
After Width: | Height: | Size: 166 B |
After Width: | Height: | Size: 300 B |
After Width: | Height: | Size: 168 B |
After Width: | Height: | Size: 167 B |
After Width: | Height: | Size: 173 B |
After Width: | Height: | Size: 306 B |
After Width: | Height: | Size: 167 B |
After Width: | Height: | Size: 297 B |
|
@ -0,0 +1,90 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||||
|
<ProjectGuid>{9C18BB68-EFE3-4E53-8761-B780F2BA5C52}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<RootNamespace>Exemple</RootNamespace>
|
||||||
|
<AssemblyName>Exemple</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||||
|
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release</OutputPath>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="MonoGame.Framework">
|
||||||
|
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Game1.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="Icon.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="Icon.ico" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="x64\libopenal.so.1">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="x64\soft_oal.dll">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="x64\libSDL2-2.0.so.0">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="x64\SDL2.dll">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="x86\libopenal.so.1">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="x86\soft_oal.dll">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="x86\libSDL2-2.0.so.0">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="x86\SDL2.dll">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="MonoGame.Framework.dll.config">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="libopenal.1.dylib">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
<Content Include="libSDL2-2.0.0.dylib">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||||
|
</Project>
|
After Width: | Height: | Size: 144 KiB |
After Width: | Height: | Size: 3.5 KiB |
|
@ -0,0 +1,107 @@
|
||||||
|
using System;
|
||||||
|
using MyMonoGameAddin;
|
||||||
|
using MyMonoGameAddin.UI;
|
||||||
|
using MyMonoGameAddin.Inputs;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
namespace Exemple
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This is the main type for your game.
|
||||||
|
/// </summary>
|
||||||
|
public class Game1 : Game
|
||||||
|
{
|
||||||
|
GraphicsDeviceManager graphics;
|
||||||
|
SpriteBatch spriteBatch;
|
||||||
|
ResourcesManager resources;
|
||||||
|
InputsManager inputs = new InputsManager();
|
||||||
|
|
||||||
|
Layout canvas = new Layout();
|
||||||
|
Image pointer;
|
||||||
|
|
||||||
|
const int ScreenWidth = 800;
|
||||||
|
const int ScreenHeight = 600;
|
||||||
|
|
||||||
|
public Game1()
|
||||||
|
{
|
||||||
|
graphics = new GraphicsDeviceManager(this);
|
||||||
|
graphics.PreferredBackBufferWidth = ScreenWidth;
|
||||||
|
graphics.PreferredBackBufferHeight = ScreenHeight;
|
||||||
|
graphics.ApplyChanges();
|
||||||
|
Content.RootDirectory = "Content";
|
||||||
|
resources = new ResourcesManager(Content, GraphicsDevice);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||||
|
/// This is where it can query for any required services and load any non-graphic
|
||||||
|
/// related content. Calling base.Initialize will enumerate through any components
|
||||||
|
/// and initialize them as well.
|
||||||
|
/// </summary>
|
||||||
|
protected override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// LoadContent will be called once per game and is the place to load
|
||||||
|
/// all of your content.
|
||||||
|
/// </summary>
|
||||||
|
protected override void LoadContent()
|
||||||
|
{
|
||||||
|
// Create a new SpriteBatch, which can be used to draw textures.
|
||||||
|
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
|
||||||
|
//resources.LoadFont("basic");
|
||||||
|
//resources.LoadSound("bip");
|
||||||
|
resources.LoadTexture("Background");
|
||||||
|
resources.LoadBox("Button");
|
||||||
|
|
||||||
|
|
||||||
|
BuildCanvas();
|
||||||
|
//TODO: use this.Content to load your game content here
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Allows the game to run logic such as updating the world,
|
||||||
|
/// checking for collisions, gathering input, and playing audio.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||||
|
protected override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
inputs.Update();
|
||||||
|
// TODO: Add your update logic here
|
||||||
|
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is called when the game should draw itself.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||||
|
protected override void Draw(GameTime gameTime)
|
||||||
|
{
|
||||||
|
pointer.Transform.Position = inputs.Mouse.Position;
|
||||||
|
|
||||||
|
graphics.GraphicsDevice.Clear(Color.Black);
|
||||||
|
|
||||||
|
//TODO: Add your drawing code here
|
||||||
|
spriteBatch.Begin();
|
||||||
|
|
||||||
|
canvas.Draw(spriteBatch, new Transform());
|
||||||
|
|
||||||
|
spriteBatch.End();
|
||||||
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BuildCanvas()
|
||||||
|
{
|
||||||
|
canvas.Children.Add(new Box(resources.Boxes["Button"], new Vector(10, 10), new Vector(100, 20), Color.White));
|
||||||
|
pointer = new Image(resources.Textures["Background"], new Vector(0, 0), new Vector(10, 10), Color.White);
|
||||||
|
canvas.Children.Add(pointer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib" />
|
||||||
|
<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib" />
|
||||||
|
<dllmap dll="SDL2.dll" os="linux" cpu="x86" target="./x86/libSDL2-2.0.so.0" />
|
||||||
|
<dllmap dll="soft_oal.dll" os="linux" cpu="x86" target="./x86/libopenal.so.1" />
|
||||||
|
<dllmap dll="SDL2.dll" os="linux" cpu="x86-64" target="./x64/libSDL2-2.0.so.0" />
|
||||||
|
<dllmap dll="soft_oal.dll" os="linux" cpu="x86-64" target="./x64/libopenal.so.1" />
|
||||||
|
<dllmap dll="soft_oal.dll" os="ios" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||||
|
</configuration>
|
|
@ -0,0 +1,84 @@
|
||||||
|
#region Using Statements
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
#if MONOMAC
|
||||||
|
using MonoMac.AppKit;
|
||||||
|
using MonoMac.Foundation;
|
||||||
|
#elif __IOS__ || __TVOS__
|
||||||
|
using Foundation;
|
||||||
|
using UIKit;
|
||||||
|
#endif
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
namespace Exemple
|
||||||
|
{
|
||||||
|
#if __IOS__ || __TVOS__
|
||||||
|
[Register("AppDelegate")]
|
||||||
|
class Program : UIApplicationDelegate
|
||||||
|
#else
|
||||||
|
static class Program
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
private static Game1 game;
|
||||||
|
|
||||||
|
internal static void RunGame()
|
||||||
|
{
|
||||||
|
game = new Game1();
|
||||||
|
game.Run();
|
||||||
|
#if !__IOS__ && !__TVOS__
|
||||||
|
game.Dispose();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
#if !MONOMAC && !__IOS__ && !__TVOS__
|
||||||
|
[STAThread]
|
||||||
|
#endif
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
#if MONOMAC
|
||||||
|
NSApplication.Init ();
|
||||||
|
|
||||||
|
using (var p = new NSAutoreleasePool ()) {
|
||||||
|
NSApplication.SharedApplication.Delegate = new AppDelegate();
|
||||||
|
NSApplication.Main(args);
|
||||||
|
}
|
||||||
|
#elif __IOS__ || __TVOS__
|
||||||
|
UIApplication.Main(args, null, "AppDelegate");
|
||||||
|
#else
|
||||||
|
RunGame();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#if __IOS__ || __TVOS__
|
||||||
|
public override void FinishedLaunching(UIApplication app)
|
||||||
|
{
|
||||||
|
RunGame();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#if MONOMAC
|
||||||
|
class AppDelegate : NSApplicationDelegate
|
||||||
|
{
|
||||||
|
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
|
||||||
|
{
|
||||||
|
AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs a) => {
|
||||||
|
if (a.Name.StartsWith("MonoMac")) {
|
||||||
|
return typeof(MonoMac.AppKit.AppKitFramework).Assembly;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
};
|
||||||
|
Program.RunGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
#if __ANDROID__
|
||||||
|
using Android.App;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Information about this assembly is defined by the following attributes.
|
||||||
|
// Change them to the values specific to your project.
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle("Exemple")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||||
|
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||||
|
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion("1.0.0")]
|
||||||
|
|
||||||
|
// The following attributes are used to specify the signing key for the assembly,
|
||||||
|
// if desired. See the Mono documentation for more information about signing.
|
||||||
|
|
||||||
|
//[assembly: AssemblyDelaySign(false)]
|
||||||
|
//[assembly: AssemblyKeyFile("")]
|
|
@ -0,0 +1,17 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 2012
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Exemple", "Exemple\Exemple.csproj", "{9C18BB68-EFE3-4E53-8761-B780F2BA5C52}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{9C18BB68-EFE3-4E53-8761-B780F2BA5C52}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{9C18BB68-EFE3-4E53-8761-B780F2BA5C52}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{9C18BB68-EFE3-4E53-8761-B780F2BA5C52}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{9C18BB68-EFE3-4E53-8761-B780F2BA5C52}.Release|x86.Build.0 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,11 @@
|
||||||
|
using System;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
namespace MyMonoGameAddin
|
||||||
|
{
|
||||||
|
public struct BoxSprite
|
||||||
|
{
|
||||||
|
public
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
using System;
|
||||||
|
namespace MyMonoGameAddin
|
||||||
|
{
|
||||||
|
public class Colors
|
||||||
|
{
|
||||||
|
public Colors()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
using System;
|
||||||
|
namespace MyMonoGameAddin
|
||||||
|
{
|
||||||
|
public class GUIManager
|
||||||
|
{
|
||||||
|
public GUIManager()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
using System;
|
||||||
|
namespace MyMonoGameAddin
|
||||||
|
{
|
||||||
|
public class InputsManager
|
||||||
|
{
|
||||||
|
public InputsManager()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,37 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{FF4B3F52-D94E-4F54-A829-C1492B875267}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<RootNamespace>MyMonoGameAddin</RootNamespace>
|
||||||
|
<AssemblyName>MyMonoGameAddin</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release</OutputPath>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="MyClass.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
// Information about this assembly is defined by the following attributes.
|
||||||
|
// Change them to the values specific to your project.
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle("MyMonoGameAddin")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||||
|
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||||
|
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion("1.0.*")]
|
||||||
|
|
||||||
|
// The following attributes are used to specify the signing key for the assembly,
|
||||||
|
// if desired. See the Mono documentation for more information about signing.
|
||||||
|
|
||||||
|
//[assembly: AssemblyDelaySign(false)]
|
||||||
|
//[assembly: AssemblyKeyFile("")]
|
|
@ -0,0 +1,10 @@
|
||||||
|
using System;
|
||||||
|
namespace MyMonoGameAddin
|
||||||
|
{
|
||||||
|
public class MyClass
|
||||||
|
{
|
||||||
|
public MyClass()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,22 @@
|
||||||
|
namespace MyMonoGameAddin
|
||||||
|
{
|
||||||
|
public class Vector
|
||||||
|
{
|
||||||
|
public int X;
|
||||||
|
public int Y;
|
||||||
|
|
||||||
|
public Vector(int x, int y)
|
||||||
|
{
|
||||||
|
X = x;
|
||||||
|
Y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Add(Vector v)
|
||||||
|
{
|
||||||
|
X += v.X;
|
||||||
|
Y += v.Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector Zero { get { return new Vector(0, 0); } }
|
||||||
|
}
|
||||||
|
}
|