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Univerxel/src/render/pass/EntityProgram.hpp

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2020-08-30 16:35:45 +00:00
#pragma once
#include "VoxelProgram.hpp"
namespace pass {
/// Instanced voxels pass
class EntityProgram: public VoxelProgram {
public:
EntityProgram(const options &opts);
~EntityProgram();
static constexpr auto LOCATION = 6;
buffer::params setup(Renderer *, const std::vector<glm::mat4> &modelsMatrices);
void disable();
protected:
void setModels(const GLfloat *matrices, size_t count);
private:
GLuint ModelsBufferID;
};
}