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# Univerxel <!-- omit in toc -->
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Work in progress galaxy down to atom (mostly centimeter) voxel game
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## Table of Contents <!-- omit in toc -->
- [About The Project](#about-the-project)
- [Built With](#built-with)
- [Getting Started](#getting-started)
- [Prerequisites](#prerequisites)
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- [Optionally](#optionally)
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- [Installation](#installation)
- [Usage](#usage)
- [RoadMap](#roadmap)
- [License](#license)
- [Contact](#contact)
<!-- ABOUT THE PROJECT -->
## About The Project
Experimental project using OpenGL.
### Built With
* C++
* OpenGL
* ImGui
* FasNoiseSIMD
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* Toml++
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* Tracy
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* Love and insomnia
<!-- GETTING STARTED -->
## Getting Started
To get a local copy up and running, follow these simple steps.
### Prerequisites
* C++17
* CMake
* OpenGL
* GLFw
* Glew
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* Zstd
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#### Optionally
* Python: utility scripts
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### Installation
1. Clone the project repo
```sh
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git clone --recursive https://git.wadza.fr/me/univerxel.git
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```
2. Create build folder and move
```sh
mkdir build && cd build
```
3. Build CMake
```sh
cmake ..
```
4. Build Make
```sh
make
```
<!-- USAGE EXAMPLES -->
## Usage
```sh
./univerxel
```
Profit !
<!-- ROADMAP -->
## RoadMap
See [Features](TODO.md)
<!-- LICENSE -->
## License
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Distributed under the MIT License. See [LICENSE](LICENSE) for more information.
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<!-- CONTACT -->
## Contact
Maelys Bois - [/me](https://git.wadza.fr/me) - me@wadza.fr
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Project Link: [https://git.wadza.fr/me/univerxel](https://git.wadza.fr/me/univerxel)