1
0
Fork 0
Univerxel/src/contouring/Abstract.hpp

37 lines
1.5 KiB
C++
Raw Normal View History

2020-07-18 15:42:45 +00:00
#pragma once
2020-07-25 16:45:03 +00:00
#include "../render/buffer/Abstract.hpp"
2020-07-18 15:42:45 +00:00
#include "../data/geometry/Frustum.hpp"
2020-07-22 20:55:13 +00:00
#include "../data/geometry/Faces.hpp"
2020-07-31 17:09:44 +00:00
#include "../world/forward.h"
2020-07-18 15:42:45 +00:00
2020-07-25 16:45:03 +00:00
/// Mesh creation
2020-07-18 15:42:45 +00:00
namespace contouring {
/// Generating mesh from world data
class Abstract {
public:
Abstract() { }
virtual ~Abstract() { }
/// Each frame ping.
/// Mostly used for cleanup and to flush buffers data using main thread
2020-08-02 20:15:53 +00:00
virtual void update(const voxel_pos &pos, const world::area_map &areas) = 0;
2020-07-18 15:42:45 +00:00
/// Chunk data change
2020-08-03 16:15:02 +00:00
/// @param offset priority position offset
virtual void onUpdate(const area_<chunk_pos> &pos, const chunk_pos &offset, const world::ChunkContainer &data, geometry::Faces neighbors) = 0;
2020-07-18 15:42:45 +00:00
/// Chunk existante ping
/// @note notify for chunks entering view while moving
2020-08-03 16:15:02 +00:00
virtual void onNotify(const area_<chunk_pos> &pos, const chunk_pos &offset, const world::ChunkContainer &data) = 0;
2020-07-18 15:42:45 +00:00
/// Display ImGui config
virtual void onGui() = 0;
2020-07-22 20:55:13 +00:00
/// Get options
2020-08-05 13:14:57 +00:00
virtual std::string getOptions() const = 0;
// Get camera recommended far range
virtual std::pair<float, float> getFarRange() const = 0;
2020-07-18 15:42:45 +00:00
/// Get buffers in frustum with model matrices
/// @note buffers invalidated after update
2020-08-01 21:31:01 +00:00
virtual void getModels(std::vector<std::pair<glm::mat4, buffer::Abstract *const>> &buffers, const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density) = 0;
2020-07-18 15:42:45 +00:00
};
}