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Univerxel/src/world/Universe.cpp

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#include "Universe.hpp"
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#include "../contouring/Dummy.hpp"
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#include "../data/geometry/Sphere.hpp"
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#include <Remotery.h>
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#include <filesystem>
#include <fstream>
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using namespace world;
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Universe::Universe(const Universe::options &options): loadPool(4, options.folderPath), savePool(2, options.folderPath),
contouring(std::make_shared<contouring::Dummy>()) {
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setOptions(options);
}
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Universe::~Universe() {
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contouring = NULL;
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// Save all
for(auto& pair: chunks) {
savePool.push(pair);
}
if(savePool.size() > 0) {
std::cout << "Saving..." << std::endl;
}
while(savePool.size() > 0) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
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}
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Universe::LoadPool::LoadPool(size_t count, const std::string& folderPath): folderPath(folderPath) {
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for (size_t i = 0; i < count; i++) {
workers.push_back(std::thread([&] {
while (running) {
chunk_pos ctx;
loadQueue.wait();
if (loadQueue.pop(ctx)) {
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//MAYBE: loadQueue.take to avoid duplicated work on fast move
rmt_ScopedCPUSample(ProcessLoad, 0);
const auto path = folderPath + '/' + std::to_string(ctx.x) + '.' +
std::to_string(ctx.y) + '.' + std::to_string(ctx.z) + ".map";
std::ifstream str(path);
if(str.good()) {
rmt_ScopedCPUSample(ProcessRead, 0);
loadedQueue.push({ctx, std::make_shared<Chunk>(str)});
if(str.bad()) {
std::cout << "Fail reading '" << path << "'" << std::endl;
}
} else {
rmt_ScopedCPUSample(ProcessGenerate, 0);
loadedQueue.push({ctx, std::make_shared<Chunk>(ctx, generator)});
}
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}
}
}));
}
}
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Universe::LoadPool::~LoadPool() {
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running = false;
loadQueue.notify();
for (auto &worker : workers) {
if (worker.joinable())
worker.join();
}
}
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inline void Universe::LoadPool::push(const chunk_pos &pos, int weight) { loadQueue.push(pos, weight); }
inline bool Universe::LoadPool::pop(robin_hood::pair<chunk_pos, std::shared_ptr<Chunk>> &out) { return loadedQueue.pop(out); }
inline size_t Universe::LoadPool::size() { return loadQueue.size(); }
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Universe::SavePool::SavePool(size_t count, const std::string& folderPath): folderPath(folderPath) {
std::filesystem::create_directories(folderPath);
for (size_t i = 0; i < count; i++) {
workers.push_back(std::thread([&] {
while (running) {
robin_hood::pair<chunk_pos, std::shared_ptr<Chunk>> ctx;
queue.wait();
if (queue.pop(ctx) && ctx.second->isModified()) {
//MAYBE: queue.take to avoid concurent write or duplicated work on fast move
rmt_ScopedCPUSample(ProcessSave, 0);
const auto path = folderPath + '/' + std::to_string(ctx.first.x) + '.' +
std::to_string(ctx.first.y) + '.' + std::to_string(ctx.first.z) + ".map";
std::ofstream ofs(path);
if(!ofs.good()) {
std::cout << "Fail opening '" << path << "' to save" << std::endl;
continue;
}
ctx.second->write(ofs);
ofs.flush();
ofs.close();
if(!ofs.good()) {
std::cout << "Fail closing '" << path << "' to save" << std::endl;
}
}
}
}));
}
}
Universe::SavePool::~SavePool() {
running = false;
queue.notify();
for (auto &worker : workers) {
if (worker.joinable())
worker.join();
}
}
inline void Universe::SavePool::push(const robin_hood::pair<chunk_pos, std::shared_ptr<Chunk>> &pos) { queue.push(pos); }
inline size_t Universe::SavePool::size() { return queue.size(); }
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void Universe::update(const camera_pos& pos, Universe::report& rep) {
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const chunk_pos newPos = glm::divide(pos, chunk_voxel_pos(CHUNK_LENGTH));
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const auto chunkChange = last_pos != newPos;
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last_pos = newPos;
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rmt_ScopedCPUSample(Universe, 0);
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// Update alive chunks
{
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rmt_ScopedCPUSample(Update, 0);
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auto it = chunks.begin();
while (it != chunks.end()) {
if (glm::length2(last_pos - it->first) > keepDistance * keepDistance) {
savePool.push(*it);
it = chunks.erase(it);
} else {
if (const auto neighbors = it->second->update()) {
contouring->onUpdate(it->first, chunks, neighbors.value()); //TODO: get update update_type(simple(pos), complex)
} else if (chunkChange) {
contouring->onNotify(it->first, chunks);
}
++it;
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}
}
}
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rep.chunk_unload.push(savePool.size());
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{
rmt_ScopedCPUSample(Contouring, 0);
contouring->update(pos);
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//MAYBE: if(chunkChange) contouring->notify(chunks);
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}
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// Find missing chunks
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if(chunkChange) {
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rmt_ScopedCPUSample(ToLoad, 0);
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//NOTE: need dist so no easy sphere fill
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for (int x = -loadDistance; x <= loadDistance; x++) {
for (int y = -loadDistance; y <= loadDistance; y++) {
for (int z = -loadDistance; z <= loadDistance; z++) {
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const auto dist2 = x * x + y * y + z * z;
if (dist2 <= loadDistance * loadDistance) {
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const chunk_pos p = last_pos + glm::ivec3(x, y, z);
if (chunks.find(p) == chunks.end()) {
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loadPool.push(p, -dist2);
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}
}
}}}
}
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rep.chunk_load.push(loadPool.size());
// Loaded chunks
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{
rmt_ScopedCPUSample(Load, 0);
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robin_hood::pair<chunk_pos, std::shared_ptr<Chunk>> loaded;
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while (loadPool.pop(loaded)) {
chunks.insert(loaded);
contouring->onUpdate(loaded.first, chunks, Faces::All);
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}
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}
rep.chunk_count.push(chunks.size());
}
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void Universe::setOptions(const Universe::options& options) {
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loadDistance = options.loadDistance;
keepDistance = options.keepDistance;
}
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void Universe::setContouring(std::shared_ptr<contouring::Abstract> ct) {
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contouring = ct;
last_pos = chunk_pos(INT_MAX); // trigger chunkChange on next update
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}
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std::optional<std::pair<voxel_pos, Voxel>> Universe::raycast(const Ray &ray) const {
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std::vector<voxel_pos> points;
ray.grid(points);
std::shared_ptr<Chunk> chunk = NULL;
chunk_pos chunk_pos(INT_MAX);
for(auto point: points) {
const auto pos = glm::divide(point, glm::ivec3(CHUNK_LENGTH));
if(pos != chunk_pos) {
if(const auto& newChunk = at(pos)) {
chunk = newChunk.value();
chunk_pos = pos;
}
}
if(chunk != NULL) {
const auto voxel = chunk->getAt(glm::modulo(point, glm::uvec3(CHUNK_LENGTH)));
if(voxel.Density > 0)
return {{point, voxel}};
}
}
return {};
}
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std::optional<Item> Universe::set(const voxel_pos& pos, const Voxel& val) {
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const auto chunkPos = glm::divide(pos, glm::ivec3(CHUNK_LENGTH));
if(const auto& chunk = at(chunkPos)) {
return {chunk.value()->breakAt(glm::modulo(pos, glm::ivec3(CHUNK_LENGTH)), val)};
} else {
return {};
}
}
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ItemList Universe::setCube(const voxel_pos& pos, const Voxel& val, int radius) {
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ItemList list;
for (int z = -radius; z <= radius; z++) {
for (int y = -radius; y <= radius; y++) {
for (int x = -radius; x <= radius; x++) {
//TODO: list.pop(val)
list.add(set(pos + glm::lvec3(x, y, z), val));
}}}
return list;
}