2020-07-25 16:45:03 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <memory>
|
|
|
|
#include <thread>
|
2020-07-26 20:53:14 +00:00
|
|
|
#include <string>
|
2020-07-25 16:45:03 +00:00
|
|
|
#include "../data/safe_queue.hpp"
|
|
|
|
#include "../data/safe_priority_queue.hpp"
|
|
|
|
#include "../data/circular_buffer.hpp"
|
|
|
|
#include "Chunk.hpp"
|
|
|
|
#include "../data/geometry/Ray.hpp"
|
|
|
|
|
|
|
|
#define REPORT_BUFFER_SIZE 128
|
|
|
|
|
|
|
|
namespace contouring {
|
|
|
|
class Abstract;
|
|
|
|
};
|
|
|
|
|
|
|
|
using namespace data;
|
|
|
|
/// Universe data
|
|
|
|
namespace world {
|
|
|
|
/// Whole universe container
|
|
|
|
class Universe {
|
|
|
|
public:
|
|
|
|
/// Distance management
|
|
|
|
struct options {
|
|
|
|
/// Radius in chunks to load if missing
|
|
|
|
int loadDistance = 5;
|
|
|
|
/// Radius in chunks to keep in memory
|
|
|
|
int keepDistance = 6;
|
2020-07-26 20:53:14 +00:00
|
|
|
/// Storage path
|
|
|
|
std::string folderPath = "world";
|
2020-07-25 16:45:03 +00:00
|
|
|
};
|
|
|
|
/// Reports to UI
|
|
|
|
struct report {
|
|
|
|
/// Chunks in memory
|
|
|
|
circular_buffer<float> chunk_count = circular_buffer<float>(REPORT_BUFFER_SIZE, 0); // MAYBE: store int
|
|
|
|
/// Loaded chunks
|
|
|
|
circular_buffer<float> chunk_load = circular_buffer<float>(REPORT_BUFFER_SIZE, 0);
|
|
|
|
/// Saved chunks
|
|
|
|
circular_buffer<float> chunk_unload = circular_buffer<float>(REPORT_BUFFER_SIZE, 0);
|
|
|
|
};
|
|
|
|
|
|
|
|
Universe(const options&);
|
|
|
|
~Universe();
|
|
|
|
|
|
|
|
/// Update physics and contouring
|
|
|
|
void update(const camera_pos& pos, report& rep);
|
|
|
|
/// Apply new options
|
|
|
|
void setOptions(const options &);
|
|
|
|
|
|
|
|
/// Get nearest voxel colliding ray
|
|
|
|
/// @note ray in world scale
|
|
|
|
std::optional<std::pair<voxel_pos, Voxel>> raycast(const geometry::Ray &ray) const;
|
|
|
|
/// Set voxel at pos
|
|
|
|
std::optional<Item> set(const voxel_pos &pos, const Voxel &val);
|
|
|
|
/// Set cube of voxel with pos as center
|
|
|
|
ItemList setCube(const voxel_pos &pos, const Voxel &val, int radius);
|
|
|
|
|
|
|
|
/// Change contouring worker
|
|
|
|
void setContouring(std::shared_ptr<contouring::Abstract>);
|
|
|
|
/// Get current contouring worker
|
|
|
|
std::shared_ptr<contouring::Abstract> getContouring() const {
|
|
|
|
return contouring;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
chunk_pos last_pos = chunk_pos(INT_MAX);
|
|
|
|
|
|
|
|
/// Data
|
|
|
|
robin_hood::unordered_map<chunk_pos, std::shared_ptr<Chunk>> chunks;
|
|
|
|
|
|
|
|
std::optional<std::shared_ptr<Chunk>> at(const chunk_pos& pos) const {
|
|
|
|
const auto it = chunks.find(pos);
|
|
|
|
if(it == chunks.end())
|
|
|
|
return {};
|
|
|
|
return {it->second};
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Generating worker pool
|
|
|
|
class LoadPool {
|
|
|
|
public:
|
2020-07-26 20:53:14 +00:00
|
|
|
LoadPool(size_t size, const std::string& folderPath);
|
2020-07-25 16:45:03 +00:00
|
|
|
~LoadPool();
|
|
|
|
|
|
|
|
Generator generator;
|
|
|
|
inline void push(const chunk_pos &pos, int weight);
|
|
|
|
inline bool pop(robin_hood::pair<chunk_pos, std::shared_ptr<Chunk>> &out);
|
|
|
|
inline size_t size();
|
|
|
|
|
|
|
|
private:
|
2020-07-26 20:53:14 +00:00
|
|
|
std::string folderPath;
|
2020-07-25 16:45:03 +00:00
|
|
|
std::vector<std::thread> workers;
|
|
|
|
bool running = true;
|
|
|
|
|
|
|
|
safe_priority_queue<chunk_pos, int> loadQueue;
|
|
|
|
safe_queue<robin_hood::pair<chunk_pos, std::shared_ptr<Chunk>>> loadedQueue;
|
|
|
|
};
|
|
|
|
LoadPool loadPool;
|
2020-07-26 20:53:14 +00:00
|
|
|
|
|
|
|
/// Write to file worker pool
|
|
|
|
class SavePool {
|
|
|
|
public:
|
|
|
|
SavePool(size_t size, const std::string& folderPath);
|
|
|
|
~SavePool();
|
|
|
|
|
|
|
|
inline void push(const robin_hood::pair<chunk_pos, std::shared_ptr<Chunk>> &chunk);
|
|
|
|
inline size_t size();
|
|
|
|
|
|
|
|
private:
|
|
|
|
std::string folderPath;
|
|
|
|
std::vector<std::thread> workers;
|
|
|
|
bool running = true;
|
|
|
|
|
|
|
|
safe_queue<robin_hood::pair<chunk_pos, std::shared_ptr<Chunk>>> queue; //NOTE: consider const Chunk
|
|
|
|
};
|
|
|
|
SavePool savePool;
|
2020-07-25 16:45:03 +00:00
|
|
|
|
|
|
|
int loadDistance;
|
|
|
|
int keepDistance;
|
2020-07-26 20:53:14 +00:00
|
|
|
std::string folderPath;
|
2020-07-25 16:45:03 +00:00
|
|
|
|
|
|
|
/// Contouring worker
|
|
|
|
std::shared_ptr<contouring::Abstract> contouring;
|
|
|
|
};
|
|
|
|
}
|