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# Milestones
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## Hello screen again
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- [x] Extract OpenGL
- [x] Minimal Vulkan
- [x] ImGui
## Hello other
- [ ] Chat
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- [~] Authentication
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- [x] Compression
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- [ ] Encryption
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- [x] Embedded
- [x] Standalone
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- [ ] VK
- [ ] Pipeline recreate
- [ ] Pipeline cache
- [ ] Reuse descriptors
- [ ] Secondary buffers
## Hello world
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- [~] Map stream
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- [ ] Contouring service
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- [~] Edit
- Local prediction
- [~] Occlusion Culling
- [ ] Iterator ray
- [ ] Cast from chunk center
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- [ ] Transparency
## Hello darkness
- [ ] ECS
- [ ] Area
- [ ] Rotation
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- [~] CubeSphere
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- [ ] Area corrected CubeSphere
- [ ] Corrected Normals
- [ ] Surface curvature
- [ ] Curvature avare frustum
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- [ ] Healpix
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- [ ] Surface features
- [ ] Biomes
- https://imgur.com/kM8b5Zq
- https://imgur.com/a/bh2iy
- https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png
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- [ ] Galaxy
- [ ] Octree
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- SIMD
- [ ] Dynamic SIMD libs
- [ ] FastNoiseSIMD / HastyNoise double precision
- [ ] https://github.com/Auburn/FastNoise2/releases
- [ ] Cross plateforme encoding
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- [ ] Config (yaml)
- [ ] HDR
- https://www.youtube.com/watch?v=iikdcAA7cww
- Toon shading
- Eye adaptation
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- [ ] Correct sRGB conversions
- [ ] Post processing
- https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing
- Bloom
- [ ] Procedural Skybox
- [ ] Deferred
- [ ] Cascaded shadow maps
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- [ ] Ray Tracing