1
0
Fork 0
Univerxel/content/shaders/Sky.vs

15 lines
267 B
Plaintext
Raw Normal View History

2020-07-13 16:45:08 +00:00
#version 330 core
layout (location = 0) in vec3 Position_modelspace;
out vec3 UV;
uniform mat4 Projection;
uniform mat4 View;
void main()
{
UV = Position_modelspace;
gl_Position = (Projection * View * vec4(Position_modelspace, 1.0)).xyww;
}