15 lines
267 B
Plaintext
15 lines
267 B
Plaintext
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#version 330 core
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layout (location = 0) in vec3 Position_modelspace;
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out vec3 UV;
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uniform mat4 Projection;
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uniform mat4 View;
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void main()
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{
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UV = Position_modelspace;
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gl_Position = (Projection * View * vec4(Position_modelspace, 1.0)).xyww;
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}
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