clang-tidy
This commit is contained in:
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21b95ba5fe
commit
6ace01afca
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@ -11,6 +11,7 @@ if(NOT CMAKE_BUILD_TYPE)
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endif()
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set(CMAKE_CXX_FLAGS "-Wall -Wextra")
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# set(CMAKE_CXX_CLANG_TIDY "clang-tidy;-checks=clang-analyzer-*,cppcoreguidelines-*,performance-*,readability-*,-readability-braces-around-statements,-readability-uppercase-literal-suffix")
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find_program(CCACHE_FOUND ccache)
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if(CCACHE_FOUND)
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4
TODO.md
4
TODO.md
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@ -30,8 +30,8 @@
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- Valgrind
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- Xtree-memory
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- [ ] sanitizer
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- [ ] clang-tidy
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- [ ] cmake
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- [x] clang-tidy
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- [ ] clang -fall
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- [ ] Server
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- [ ] ZeroMQ
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- [x] Logger
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@ -9,18 +9,19 @@
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#include "world/Chunk.hpp"
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#include <cstdlib>
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#include <iostream>
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#include <fstream>
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#include <ctime>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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const auto SAMPLE_SIZE = 10000;
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/// Entry point
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int main(int, char *[])
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int main(int /*unused*/, char * /*unused*/[])
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{
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std::srand(std::time(nullptr));
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world::Generator generator(std::rand());
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std::filesystem::create_directories("samples");
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for (size_t i = 0; i < 10000; i++)
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for (size_t i = 0; i < SAMPLE_SIZE; i++)
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{
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world::Chunk chunk(chunk_pos(std::rand(), std::rand(), std::rand()), generator);
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std::ofstream out("samples/" + std::to_string(i));
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@ -1,6 +1,6 @@
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#include "AbstractFlat.hpp"
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#include <imgui.h>
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#include <imgui.h> // NOLINT
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#include <toml.h>
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#include "../world/Chunk.hpp"
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@ -2,8 +2,8 @@
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#include "../world/Chunk.hpp"
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#include "../world/materials.hpp"
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#include <Remotery.h>
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#include <imgui.h>
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#include <Remotery.h> // NOLINT
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#include <imgui.h> // NOLINT
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#include <toml.h>
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#include "dualmc.h"
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@ -2,8 +2,8 @@
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#include "boxing.hpp"
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#include "../world/Chunk.hpp"
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#include <Remotery.h>
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#include <imgui.h>
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#include <Remotery.h> // NOLINT
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#include <imgui.h> // NOLINT
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using namespace geometry;
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namespace contouring {
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@ -22,10 +22,6 @@ public:
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};
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Camera(GLFWwindow*, const InputMap&, const options&);
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Camera(Camera &&) = default;
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Camera(const Camera &) = default;
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Camera &operator=(Camera &&) = default;
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Camera &operator=(const Camera &) = default;
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~Camera();
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void update(bool captureMouse, bool captureKeys);
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@ -19,10 +19,6 @@ enum class Mouse {
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class InputMap {
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public:
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InputMap(GLFWwindow*);
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InputMap(InputMap &&) = default;
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InputMap(const InputMap &) = default;
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InputMap &operator=(InputMap &&) = default;
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InputMap &operator=(const InputMap &) = default;
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~InputMap();
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void saveKeys();
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@ -20,10 +20,10 @@
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#include "state.h"
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#include "data/math.hpp"
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#include <Remotery.h>
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#include <Remotery.h> // NOLINT
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/// Entry point
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int main(int, char *[]){
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int main(int /*unused*/, char */*unused*/[]){
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LOG("Univerxel");
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options options;
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state state;
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@ -34,7 +34,7 @@ int main(int, char *[]){
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return 1;
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glClearColor(options.renderer.clear_color.x, options.renderer.clear_color.y, options.renderer.clear_color.z, options.renderer.clear_color.w);
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glfwSwapInterval(options.target_fps < MIN_FPS);
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glfwSwapInterval(static_cast<int>(options.target_fps < MIN_FPS));
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InputMap inputs(window);
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Camera camera(window, inputs, options.camera);
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@ -113,7 +113,7 @@ int main(int, char *[]){
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rmt_ScopedCPUSample(UI, 0);
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const auto actions = UI::draw(options, state, reports, aimTexture);
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if (actions && UI::Actions::FPS) {
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glfwSwapInterval(options.target_fps < MIN_FPS);
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glfwSwapInterval(static_cast<int>(options.target_fps < MIN_FPS));
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}
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if (actions && UI::Actions::FullScreen) {
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// MAYBE: real fullscreen
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@ -3,9 +3,9 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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class options;
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class state;
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class reports;
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struct options;
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struct state;
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struct reports;
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namespace UI {
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/// Retro actions to state
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enum class Actions {
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@ -54,7 +54,7 @@ struct options {
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culling = config["mesh"]["culling"].value_or(true);
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contouring_idx = contouring::idxByName(config["mesh"]["mode"].value_or(std::string("")));
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for(const auto name: contouring::names) {
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for(const auto& name: contouring::names) {
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contouring_data.emplace(name, config["mesh"]["options"][name].value_or(std::string("")));
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}
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@ -5,9 +5,9 @@
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using namespace world;
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#define DENSITY 0.f
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#define GRANULARITY 30.f
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#define RLE 1
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constexpr auto DENSITY = 0.f;
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constexpr auto GRANULARITY = 30.f;
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constexpr auto RLE = true;
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Chunk::Chunk(const chunk_pos& pos, Generator& rnd) {
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const auto [densitySet, materialSet] = rnd.getChunk(pos, CHUNK_LENGTH);
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@ -21,7 +21,7 @@ Chunk::Chunk(const chunk_pos& pos, Generator& rnd) {
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FastNoiseSIMD::FreeNoiseSet(materialSet);
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}
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Chunk::Chunk(std::istream& str) {
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#ifdef RLE
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if constexpr (RLE) {
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ushort i = 0;
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while(!str.eof()) {
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ushort count;
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@ -36,18 +36,18 @@ Chunk::Chunk(std::istream& str) {
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}
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}
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assert(("Mismatch data length", i == CHUNK_SIZE-1));
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#else
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} else {
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for(auto& voxel: voxels) {
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str.read(reinterpret_cast<char *>(&voxel.Density), sizeof(Voxel::Density));
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str.read(reinterpret_cast<char *>(&voxel.Material), sizeof(Voxel::Material));
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}
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#endif
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}
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}
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Chunk::~Chunk() { }
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void Chunk::write(std::ostream& str) const {
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#ifdef RLE
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auto it = voxels.begin();
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if constexpr (RLE) {
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const auto *it = voxels.begin();
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ushort counter = 1;
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Voxel current = *it;
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while(true) {
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counter++;
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}
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}
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#else
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} else {
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for(auto current: voxels) {
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str.write(reinterpret_cast<char *>(¤t.Density), sizeof(current.Density));
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str.write(reinterpret_cast<char *>(¤t.Material), sizeof(current.Material));
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}
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#endif
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}
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}
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std::optional<Faces> Chunk::update() {
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@ -94,8 +94,8 @@ void Chunk::set(ushort idx, const Voxel& val) {
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((!getNeighborIdx(idx, Face::Backward).has_value()) & Faces::Backward));
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}
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std::optional<ushort> Chunk::getNeighborIdx(ushort idx, Face face) {
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switch (face) {
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std::optional<ushort> Chunk::getNeighborIdx(ushort idx, Face dir) {
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switch (dir) {
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case Face::Forward:
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if (idx % CHUNK_LENGTH >= CHUNK_LENGTH - 1)
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return {};
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@ -12,7 +12,7 @@
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namespace world {
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using namespace geometry;
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/// World part as linear 3d voxel array
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struct Chunk {
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class Chunk {
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public:
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Chunk(const chunk_pos& pos, Generator& rnd);
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Chunk(std::istream& str);
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@ -1,6 +1,6 @@
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#pragma once
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#include <FastNoiseSIMD.h>
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#include <FastNoiseSIMD.h> // NOLINT
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#include <tuple>
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#include "position.h"
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@ -1,6 +1,6 @@
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#include "Universe.hpp"
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#include <Remotery.h>
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#include <Remotery.h> // NOLINT
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#include <filesystem>
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#include "../contouring/Dummy.hpp"
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@ -191,7 +191,7 @@ void Universe::setOptions(const Universe::options& options) {
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keepDistance = options.keepDistance;
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}
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void Universe::setContouring(std::shared_ptr<contouring::Abstract> ct) {
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void Universe::setContouring(const std::shared_ptr<contouring::Abstract>& ct) {
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contouring = ct;
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last_pos = chunk_pos(INT_MAX); // trigger chunkChange on next update
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}
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@ -65,7 +65,7 @@ namespace world {
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ItemList setCube(const voxel_pos &pos, const Voxel &val, int radius);
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/// Change contouring worker
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void setContouring(std::shared_ptr<contouring::Abstract>);
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void setContouring(const std::shared_ptr<contouring::Abstract>& ct);
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/// Get current contouring worker
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std::shared_ptr<contouring::Abstract> getContouring() const {
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return contouring;
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