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Network teleport

tmp
May B. 2020-10-20 21:08:40 +02:00
parent d5118cda5b
commit f7a19a7b26
11 changed files with 125 additions and 67 deletions

55
TODO.md
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@ -8,21 +8,18 @@
## Hello other
- [ ] Multiplayer
- [ ] Chat
- [~] Authentication
- [x] Compression
- [ ] Encryption
- [x] Embedded
- [x] Standalone
- [ ] VK
- [ ] Pipeline recreate
- [ ] Pipeline cache
- [ ] Reuse descriptors
- [ ] Secondary buffers
## Hello world
- [~] Map stream
- Local prediction
- [ ] Contouring service
- [~] Edit
- Local prediction
@ -30,29 +27,49 @@
- [ ] Iterator ray
- [ ] Cast from chunk center
- [ ] Transparency
- [ ] Entities
## Hello darkness
## Hello universe
- [ ] ECS
- [ ] Area
- [ ] Rotation
- [ ] Universe
- [ ] Galaxy
- [ ] Rotation
- [ ] Orbit system
- [ ] Gravity referential
- [ ] Better generation
- SIMD
- [ ] Dynamic SIMD libs
- [ ] FastNoiseSIMD / HastyNoise double precision
- [ ] https://github.com/Auburn/FastNoise2/releases
- [ ] Surface features
- [ ] Biomes
- https://imgur.com/kM8b5Zq
- https://imgur.com/a/bh2iy
- https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png
- Curvature
- [~] CubeSphere
- [ ] Area corrected CubeSphere
- [ ] Corrected Normals
- [ ] Surface curvature
- [ ] Curvature avare frustum
- [ ] Healpix
- [ ] Surface features
- [ ] Biomes
- https://imgur.com/kM8b5Zq
- https://imgur.com/a/bh2iy
- https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png
- [ ] Galaxy
## Hello industry
- [ ] Multiblock
## Hello darkness
- [ ] Slash screen
- [ ] QUIC protocal
- [ ] Octree
- SIMD
- [ ] Dynamic SIMD libs
- [ ] FastNoiseSIMD / HastyNoise double precision
- [ ] https://github.com/Auburn/FastNoise2/releases
- [ ] Better Lod
- [ ] VK
- [ ] Pipeline recreate
- [ ] Pipeline cache
- [ ] Reuse descriptors
- [ ] Secondary buffers
- [ ] ECS
- [ ] Cross plateforme encoding
- [ ] Config (yaml)
- [ ] HDR

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@ -19,7 +19,6 @@ void Client::run(server_handle* const localHandle) {
InputMap inputs(window.getPtr());
Controllable player(window.getPtr(), inputs, options.control);
Camera camera(&player, options.camera);
state.position = player.position;
auto pipeline = render::Renderer::Get();
pipeline->LightInvDir = glm::normalize(glm::vec3(-.5f, 2, -2));
@ -27,6 +26,9 @@ void Client::run(server_handle* const localHandle) {
auto world = world::client::Load(options.connection, localHandle, options.world, options.contouring);
state.contouring = world->getContouring();
world->onTeleport = [&](voxel_pos pos) {
state.position = player.position = pos;
};
do {
window.startFrame();
@ -49,7 +51,7 @@ void Client::run(server_handle* const localHandle) {
if(pos != state.position.as_voxel(options.voxel_density)) {
world->emit(world::action::Move(pos));
}
state.position = player.position;
state.position = pos;
}
camera.update();
pipeline->lookFrom(camera);

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@ -1,6 +1,6 @@
#include "Controllable.hpp"
Controllable::Controllable(GLFWwindow *window, const InputMap& inputs, const Controllable::options& opt): position(voxel_pos(100, 0, 0), 1), window(window), inputs(inputs), o(opt){ }
Controllable::Controllable(GLFWwindow *window, const InputMap& inputs, const Controllable::options& opt): position(), window(window), inputs(inputs), o(opt){ }
Controllable::~Controllable() { }
Controllable::axis Controllable::getAxis() const {

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@ -51,9 +51,11 @@ void DistantUniverse::update(voxel_pos pos, float deltaTime) {
for (int y = -queryDistance; y <= queryDistance; y++) {
for (int z = -queryDistance; z <= queryDistance; z++) {
const auto dist2 = x * x + y * y + z * z;
if (dist2 <= queryDistance * queryDistance) {
const auto p = diff + chunk_pos(x, y, z);
if (chunks.inRange(p) && chunks.find(p) == chunks.end()) {
const auto p = diff + chunk_pos(x, y, z);
if (dist2 <= queryDistance * queryDistance && chunks.inRange(p)) {
if (chunks.find(p) != chunks.end()) {
contouring->onNotify(std::make_pair(area.first, p), diff, chunks);
} else {
missing.push_back(p);
}
}
@ -81,8 +83,7 @@ void DistantUniverse::pullNetwork(voxel_pos pos) {
const server_packet_type type = static_cast<server_packet_type>(*packet->data);
switch (type) {
case server_packet_type::CAPABILITIES: {
PacketReader(packet).read(serverDistance);
emit(world::action::Move(pos));
PacketReader(packet, true).read(serverDistance);
break;
}
@ -95,6 +96,12 @@ void DistantUniverse::pullNetwork(voxel_pos pos) {
break;
}
case server_packet_type::TELEPORT: {
PacketReader(packet).read(pos);
onTeleport(pos);
break;
}
case server_packet_type::AREAS: {
auto reader = PacketReader(packet, true);
while(!reader.isFull()) {

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@ -23,10 +23,14 @@ LocalUniverse::~LocalUniverse() {
}
void LocalUniverse::update(voxel_pos pos, float) {
if (handle->teleport.has_value() && onTeleport) {
pos = handle->teleport.value();
onTeleport(pos);
handle->teleport = std::nullopt;
}
const auto cur_chunk = glm::divide(pos);
const auto chunkChange = cur_chunk != last_chunk;
if (last_chunk.x == INT_MAX)
emit(world::action::Move(pos));
last_chunk = cur_chunk;
if(chunkChange) {

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@ -24,6 +24,8 @@ namespace world::client {
/// Send action to ServerUniverse
virtual void emit(const action::packet &) = 0;
/// When server teleport player
std::function<void(voxel_pos)> onTeleport;
/// Get current contouring worker
contouring::Abstract* getContouring() const {

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@ -26,15 +26,18 @@ using packet_t = ENetPacket;
enum class server_packet_type: enet_uint8 {
PERSONAL = 0,
/// Get server salt
/// realable
/// reliable
CHALLENGE = 0,
/// Set client position
/// voxel_pos reliable
TELEPORT = 1,
BROADCASTED = 16,
/// List all areas
/// {area_id, world::Area::params}[] realable
/// {area_id, world::Area::params}[] reliable
AREAS = 16,
/// Full chunk update
/// {area_<chunk_pos>, zstd<chunk rle>} realable
/// {area_<chunk_pos>, zstd<chunk rle>} reliable
CHUNK = 17,
/// Chunk changes
/// {area_id, {chunk_pos, ushort(count), Chunk::Edit[]}[]} notify
@ -42,19 +45,19 @@ enum class server_packet_type: enet_uint8 {
EDITS = 18,
/// World compression dictionary
/// zstd dict realable
/// zstd dict reliable
COMPRESSION = 24,
/// Server capabilities
/// ushort(loadDistance), MAYBE: more realable
/// ushort(loadDistance), MAYBE: more reliable
CAPABILITIES = 25,
};
enum class client_packet_type: enet_uint8 {
/// Interact with voxels
/// actions::FillCube realable
/// actions::FillCube reliable
FILL_CUBE = 0,
/// Request missing chunks
/// area_id, chunk_pos[] realable
/// area_id, chunk_pos[] reliable
MISSING_CHUNKS = 8,
/// Position update

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@ -10,4 +10,5 @@ struct server_handle {
std::function<void(const area_<chunk_pos> &pos, const chunk_pos &offset, const world::ChunkContainer &data, geometry::Faces neighbors)> onUpdate;
std::function<void(const world::action::packet &packet)> emit;
std::function<world::Universe::ray_result(const geometry::Ray &ray)> raycast;
std::optional<voxel_pos> teleport;
};

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@ -6,8 +6,10 @@ using namespace world::server;
SharedUniverse::SharedUniverse(const options &o, server_handle *const localHandle): Universe(o), localHandle(localHandle) {
// Local player
[[maybe_unused]]
const auto id = entities.at(PLAYER_ENTITY_ID).instances.emplace(Entity::Instance{});
const auto id = entities.at(PLAYER_ENTITY_ID).instances.emplace(Entity::Instance{spawnPoint});
assert(id == PLAYER_ENTITY_ID);
localHandle->teleport = spawnPoint;
movedPlayers.push_back(id);
localHandle->areas = (world::client::area_map*)(&areas); //WONT FIX: templated area
localHandle->emit = std::function([&](const world::action::packet &packet) {
@ -33,7 +35,8 @@ SharedUniverse::~SharedUniverse() {
}
void SharedUniverse::loadChunk(area_<chunk_pos> area, chunk_pos diff, const world::ChunkContainer& chunks) {
localHandle->onUpdate(area, diff, chunks, Faces::All);
if(localHandle->onUpdate)
localHandle->onUpdate(area, diff, chunks, Faces::All);
}
void SharedUniverse::updateChunk(area_map::iterator &it, world::ChunkContainer::iterator &it_c, chunk_pos diff, float deltaTime) {
if (const auto neighbors = std::dynamic_pointer_cast<SharedChunk>(it_c->second)->update(deltaTime, true)) {

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@ -52,6 +52,7 @@ Universe::Universe(const Universe::options &options): host(options.connection, o
generator::params(std::in_place_type<generator::RoundPlanet::Params>, radius * CHUNK_LENGTH * 3 / 4, 42)});
//far_areas.emplace(Area::params{voxel_pos(0), 1 << 20, generator::params(std::in_place_type<generator::Cave::Params>, 42)});
}
spawnPoint = voxel_pos(100, 0, 0); //TODO: save in index
index.close();
}
@ -292,7 +293,10 @@ void Universe::update(float deltaTime) {
#if TRACY_ENABLE
size_t entity_count = 0;
#endif
entities.for_each([&](entity_id, Entity &val) {
entities.for_each([&](entity_id type, Entity &val) {
if (type == PLAYER_ENTITY_ID) //FIXME: update players
return;
val.instances.remove([&](entity_id, Entity::Instance &inst) {
#if TRACY_ENABLE
entity_count++;
@ -334,7 +338,7 @@ void Universe::pullNetwork() {
[&](peer_t *peer, salt_t salt) {
ZoneScopedN("Connect");
LOG_I("Client connect from " << peer->address);
net_client* client = new net_client(salt, entities.at(PLAYER_ENTITY_ID).instances.emplace(Entity::Instance{ }));
net_client* client = new net_client(salt, entities.at(PLAYER_ENTITY_ID).instances.emplace(Entity::Instance{spawnPoint}));
peer->data = client;
const salt_t rnd = std::rand();
@ -343,6 +347,11 @@ void Universe::pullNetwork() {
host.send(peer, server_packet_type::CAPABILITIES, loadDistance, channel_type::RELIABLE);
host.send(peer, server_packet_type::COMPRESSION, dict_content.data(), dict_content.size(), channel_type::RELIABLE);
{
auto player = findEntity(PLAYER_ENTITY_ID, client->instanceId);
host.sendTo(peer, server_packet_type::TELEPORT, player->pos.as_voxel(), channel_type::RELIABLE);
movedPlayers.push_back(client->instanceId);
}
broadcastAreas();
},
[](peer_t *peer, disconnect_reason reason) {
@ -382,25 +391,27 @@ void Universe::pullNetwork() {
break;
}
case client_packet_type::MISSING_CHUNKS: {
const auto pos = entities.at(PLAYER_ENTITY_ID).instances.at(Server::GetPeerData<net_client>(peer)->instanceId).pos.as_voxel();
if (auto player = findEntity(PLAYER_ENTITY_ID,Server::GetPeerData<net_client>(peer)->instanceId )) {
const auto pos = player->pos.as_voxel();
auto reader = PacketReader(packet);
area_id id = *reader.read<area_id>();
if(auto area = areas.find(id); area != areas.end()) {
auto &chunks = area->second->getChunks();
const chunk_pos diff = glm::divide(pos - area->second->getOffset().as_voxel());
while(!reader.isFull()) {
chunk_pos cpos = *reader.read<chunk_pos>();
if(glm::length2(diff - cpos) <= glm::pow2(loadDistance) && chunks.inRange(cpos)) {
if(auto chunk = chunks.find(cpos); chunk != chunks.end()) {
host.send(peer, serializeChunk({std::make_pair(id, cpos), std::dynamic_pointer_cast<Chunk>(chunk->second)}), net::channel_type::RELIABLE);
auto reader = PacketReader(packet);
area_id id = *reader.read<area_id>();
if(auto area = areas.find(id); area != areas.end()) {
auto &chunks = area->second->getChunks();
const chunk_pos diff = glm::divide(pos - area->second->getOffset().as_voxel());
while(!reader.isFull()) {
chunk_pos cpos = *reader.read<chunk_pos>();
if(glm::length2(diff - cpos) <= glm::pow2(loadDistance) && chunks.inRange(cpos)) {
if(auto chunk = chunks.find(cpos); chunk != chunks.end()) {
host.send(peer, serializeChunk({std::make_pair(id, cpos), std::dynamic_pointer_cast<Chunk>(chunk->second)}), net::channel_type::RELIABLE);
}
} else {
LOG_T("Request out of range chunk");
}
} else {
LOG_T("Request out of range chunk");
}
} else {
LOG_T("Bad chunk request");
}
} else {
LOG_T("Bad chunk request");
}
break;
}
@ -531,21 +542,27 @@ entity_instance_id Universe::addEntity(entity_id type, const Entity::Instance &i
return std::make_pair(type, entities.at(type).instances.push(instance));
}
Universe::Entity::Instance* Universe::findEntity(entity_id type, entity_id id) {
if(!entities.contains(type))
return nullptr;
if(!entities.at(type).instances.contains(id))
return nullptr;
return &entities.at(type).instances.at(id);
}
bool Universe::movePlayer(data::generational::id id, glm::ifvec3 pos) {
if(!entities.contains(PLAYER_ENTITY_ID))
return false;
if (auto player = findEntity(PLAYER_ENTITY_ID, id)) {
if(player->pos.as_voxel() == pos.as_voxel())
return true;
if(!entities.at(PLAYER_ENTITY_ID).instances.contains(id))
return false;
auto &player = entities.at(PLAYER_ENTITY_ID).instances.at(id);
if(player.pos.as_voxel() == pos.as_voxel())
//TODO: check dist + collision from a to b
movedPlayers.push_back(id);
player->pos = pos;
return true;
//TODO: check dist + collision from a to b
movedPlayers.push_back(id);
player.pos = pos;
return true;
} else
return false;
}
std::shared_ptr<Chunk> Universe::createChunk(const chunk_pos &pos, const std::unique_ptr<generator::Abstract> &rnd) const {

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@ -47,6 +47,7 @@ namespace world::server {
/// Instante entity
entity_instance_id addEntity(entity_id type, const Entity::Instance &instance);
Entity::Instance* findEntity(entity_id type, entity_id id);
/// Move player
bool movePlayer(data::generational::id id, glm::ifvec3 pos);
@ -79,6 +80,7 @@ namespace world::server {
virtual void loadChunk(area_<chunk_pos>, chunk_pos, const world::ChunkContainer &);
std::vector<data::generational::id> movedPlayers;
voxel_pos spawnPoint;
/// Alive areas containing chunks
area_map areas;