364 lines
17 KiB
C++
364 lines
17 KiB
C++
#include "UI.hpp"
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#include <imgui.h>
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#include "../state.hpp"
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#include "../Window.hpp"
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#include "../../core/world/materials.hpp"
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#include <filesystem>
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using namespace render;
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UI *UI::sInstance = nullptr;
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constexpr auto UI_MARGIN = 5;
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UI::UI() {
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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for(auto file: std::filesystem::directory_iterator("content/textures/")) {
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if(file.is_directory() && file.path().filename() != "ui")
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texturePacks.push_back(file.path().filename().string());
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}
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}
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UI::~UI() {
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ImGui::DestroyContext();
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}
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UI::Actions UI::draw(config::client::options &options, state::state &state, const state::reports &reports, intptr_t aim) {
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auto actions = Actions::None;
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ImGui::NewFrame();
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const ImGuiIO &io = ImGui::GetIO();
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if(state.capture_mouse) {
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x / 2, io.DisplaySize.y / 2), ImGuiCond_Always, ImVec2(.5f, .5f));
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ImGui::Begin("Aim", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoInputs);
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ImGui::Image((void *)aim, ImVec2(32, 32));
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ImGui::End();
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}
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if (options.debugMenu.bar) {
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ImGui::BeginMainMenuBar();
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if (ImGui::BeginMenu("Debug")) {
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ImGui::Checkbox("Render", &options.debugMenu.render);
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ImGui::Checkbox("World", &options.debugMenu.world);
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ImGui::Checkbox("Contouring", &options.debugMenu.contouring);
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ImGui::Checkbox("Controls", &options.debugMenu.controls);
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ImGui::EndMenu();
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}
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ImGui::Checkbox("Editor", &options.editor.visible);
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ImGui::Checkbox("Console", &options.console.visible);
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if(ImGui::MenuItem("Close"))
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options.debugMenu.bar = false;
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ImGui::EndMainMenuBar();
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}
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if (options.debugMenu.render) {
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ImGui::Begin("Debug: Render", &options.debugMenu.render, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Checkbox("Overlay", &options.overlay.visible);
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{
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ImGui::Combo("Driver", (int*)&options.preferVulkan, "OpenGL\0Vulkan\0");
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Prefer Vulkan over OpenGL if available (requires restart)");
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auto samples = std::to_string(options.window.getSamples()) + "x";
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ImGui::SliderInt("MSAA", &options.window.sampling, -1, 7, options.window.sampling > 0 ? samples.c_str() :
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(options.window.sampling < 0 ? "System default" : "Minimun"));
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Anti-aliasing (requires restart).\nActual value may be smaller than requested");
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ImGui::Separator();
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}
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if (ImGui::SliderInt("FPS", &options.window.targetFPS, Window::MIN_FPS-1, Window::MAX_FPS+1, options.window.targetFPS > Window::MIN_FPS ? (options.window.targetFPS < Window::MAX_FPS ? "%d" : "UNLIMITED") : "VSYNC")){
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actions |= Actions::FPS;
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}
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if (ImGui::Checkbox("Fullscreen", &options.window.fullscreen)){
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actions |= Actions::FullScreen;
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}
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{
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bool changeRenderer = false;
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changeRenderer |= ImGui::Checkbox("PBR", &options.renderer.voxel.pbr);
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ImGui::SameLine();
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changeRenderer |= ImGui::Checkbox("Triplanar", &options.renderer.voxel.triplanar);
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ImGui::SameLine();
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changeRenderer |= ImGui::Checkbox("Stochastic", &options.renderer.voxel.stochastic);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Hide textures tiling\nMay cause visible inconsistances on chunk borders");
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changeRenderer |= ImGui::Checkbox("Geometry", &options.renderer.voxel.geometry);
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ImGui::SameLine();
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if(options.renderer.voxel.geometry) {
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changeRenderer |= ImGui::Checkbox("Blend", &options.renderer.voxel.blend);
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} else {
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ImGui::TextDisabled("Blend");
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}
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changeRenderer |= ImGui::Checkbox("Curvature", &options.renderer.voxel.curvature);
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ImGui::SameLine();
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if(options.renderer.voxel.curvature) {
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changeRenderer |= ImGui::Checkbox("Depth", &options.renderer.voxel.curv_depth);
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if(ImGui::IsItemHovered())
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ImGui::SetTooltip("Planets may look way bigger than expected without it");
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} else {
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ImGui::TextDisabled("Depth");
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}
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changeRenderer |= ImGui::Checkbox("Transparency", &options.renderer.voxel.transparency);
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changeRenderer |= ImGui::Checkbox("Fog", &options.renderer.voxel.fog);
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ImGui::SameLine();
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ImGui::Checkbox("Skybox", &options.renderer.skybox);
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if (changeRenderer) {
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actions |= Actions::RendererSharders;
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}
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}
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if (ImGui::ColorEdit3("Fog color", &options.renderer.clear_color[0])) {
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actions |= Actions::ClearColor;
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}
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if (ImGui::Checkbox("Wireframe", &options.renderer.wireframe)) {
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actions |= Actions::FillMode;
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}
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if (ImGui::BeginCombo("Textures", options.renderer.textures.c_str())) {
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for (auto& pack: texturePacks) {
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const bool is_selected = (pack == options.renderer.textures);
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if (ImGui::Selectable(pack.c_str(), is_selected)) {
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options.renderer.textures = pack;
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actions |= Actions::RendererTextures;
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}
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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std::string anisotropy = std::to_string(options.renderer.getAnisotropy()) + "x";
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if (ImGui::SliderInt("Quality", &options.renderer.textureQuality, 0, 200, "%d%%") |
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ImGui::SliderInt("Sharpness", &options.renderer.textureSharpness, 0, 8, anisotropy.c_str())) {
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actions |= Actions::RendererTextures;
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}
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if(ImGui::IsItemHovered())
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ImGui::SetTooltip("Better texture quality especially at low angles");
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ImGui::End();
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}
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if (options.debugMenu.world) {
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ImGui::Begin("Debug: World", &options.debugMenu.world, ImGuiWindowFlags_AlwaysAutoResize);
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int load = options.world.loadDistance;
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int keep = options.world.keepDistance;
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if (ImGui::SliderInt("Load distance", &load, 1, options.world.keepDistance) |
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ImGui::SliderInt("Keep distance", &keep, options.world.loadDistance + 1, 21)) {
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options.world.loadDistance = load;
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options.world.keepDistance = keep;
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actions |= Actions::World;
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}
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if(ImGui::SliderInt("Voxel density", &options.voxel_density, 1, CHUNK_LENGTH * REGION_LENGTH)) {
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options.voxel_density = pow(2, ceil(log(options.voxel_density) / log(2)));
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}
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ImGui::End();
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}
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if (options.debugMenu.contouring) {
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ImGui::Begin("Debug: Contouring", &options.debugMenu.contouring, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::SliderInt("Culling", &options.culling, -1, 10, options.culling > 0 ? "Occlusion %d" : (options.culling < 0 ? "None" : "Frustum"));
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state.contouring->onGui();
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ImGui::End();
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}
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{
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const auto farRange = state.contouring->getFarRange();
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if (options.debugMenu.controls) {
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ImGui::Begin("Debug: Controls", &options.debugMenu.controls, ImGuiWindowFlags_AlwaysAutoResize);
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const auto p = state.position.as_voxel(options.voxel_density);
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ImGui::Text("Position: (%lld, %lld, %lld)", p.x, p.y, p.z);
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ImGui::Separator();
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{
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if (ImGui::SliderFloat("Move speed", &options.control.speed, 0.1, 50) |
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ImGui::SliderInt("Sensibility", &options.control.sensibility, 1, 100, "%d%%")) {
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actions |= Actions::Control;
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}
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ImGui::Checkbox("Collide", &options.control.collide);
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}
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ImGui::Separator();
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{
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bool changePerspective = false;
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changePerspective |= ImGui::SliderAngle("FoV", &options.camera.fov, 30, 110);
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changePerspective |= ImGui::SliderFloat("Near", &options.camera.nearDist, 0.01, 10);
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changePerspective |= ImGui::SliderFloat("Far", &options.camera.farDist, farRange.first / options.voxel_density, farRange.second / options.voxel_density);
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if(changePerspective) {
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actions |= Actions::Camera;
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}
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}
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ImGui::End();
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}
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const auto farDist = std::clamp(options.camera.farDist, farRange.first / options.voxel_density, farRange.second / options.voxel_density);
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if(farDist != options.camera.farDist) {
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options.camera.farDist = farDist;
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actions |= Actions::Camera;
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}
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}
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if (options.editor.visible) {
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ImGui::Begin("Editor", &options.editor.visible, ImGuiWindowFlags_AlwaysAutoResize);
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if (state.look_at.has_value()) {
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const auto &look = state.look_at.value();
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ImGui::Text("Look at: (%ld: %lld, %lld, %lld) (%s, %.1f)", look.pos.first.index, look.pos.second.x, look.pos.second.y, look.pos.second.z,
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world::materials::names[look.value.material()].c_str(), look.value.density_ratio());
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const auto w_pos = look.pos.second + look.offset;
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ImGui::Text("(%.3f, %.3f, %.3f)", w_pos.x * 1. / options.voxel_density, w_pos.y * 1. / options.voxel_density, w_pos.z * 1. / options.voxel_density);
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} else {
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ImGui::Text("Look at: none");
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}
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ImGui::Separator();
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if (ImGui::BeginCombo("Material", world::materials::names[options.editor.tool.material].c_str())) {
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for (size_t i = 0; i < world::materials::names.size(); i++) {
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if (!world::materials::invisibility[i]) {
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const bool is_selected = (options.editor.tool.material == i);
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if (ImGui::Selectable(world::materials::names[i].c_str(), is_selected))
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options.editor.tool.material = i;
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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ImGui::SliderInt("Radius", &options.editor.tool.radius, 0, 10);
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ImGui::Combo("Shape", (int*)&options.editor.tool.shape, world::action::SHAPES);
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ImGui::Checkbox("Empty air", &options.editor.tool.emptyAir);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Is cleaned area breathable");
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ImGui::End();
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}
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if (options.console.visible) {
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{
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const auto SIZE = ImVec2(300, 200);
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ImGui::SetNextWindowSize(SIZE, ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(UI_MARGIN, io.DisplaySize.y - SIZE.y - UI_MARGIN), ImGuiCond_FirstUseEver);
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}
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, options.console.opacity);
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ImGui::Begin("Console", &options.console.visible, ImGuiWindowFlags_MenuBar);
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ImGui::BeginMenuBar();
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if(ImGui::BeginMenu("Options")) {
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ImGui::Checkbox("Auto-scrool", &options.console.scroll);
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ImGui::SliderFloat("Opacity", &options.console.opacity, 0.1, 1);
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ImGui::EndMenu();
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}
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if (ImGui::Button("Clear"))
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state.console.lines.clear();
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const bool copy_to_clipboard = ImGui::Button("Copy");
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ImGui::EndMenuBar();
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// Reserve enough left-over height for 1 separator + 1 input text
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const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar);
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/*if (ImGui::BeginPopupContextWindow()) {
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if (ImGui::Selectable("Clear")) ClearLog();
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ImGui::EndPopup();
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}*/
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// Display every line as a separate entry so we can change their color or add custom widgets.
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// If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
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// NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping
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// to only process visible items. The clipper will automatically measure the height of your first item and then
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// "seek" to display only items in the visible area.
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// To use the clipper we can replace your standard loop:
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// for (int i = 0; i < Items.Size; i++)
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// With:
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// ImGuiListClipper clipper(Items.Size);
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// while (clipper.Step())
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// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
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// - That your items are evenly spaced (same height)
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// - That you have cheap random access to your elements (you can access them given their index,
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// without processing all the ones before)
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// You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property.
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// We would need random-access on the post-filtered list.
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// A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices
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// or offsets of items that passed the filtering test, recomputing this array when user changes the filter,
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// and appending newly elements as they are inserted. This is left as a task to the user until we can manage
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// to improve this example code!
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// If your items are of variable height:
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// - Split them into same height items would be simpler and facilitate random-seeking into your list.
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// - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items.
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing
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if (copy_to_clipboard)
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ImGui::LogToClipboard();
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for (const auto& item: state.console.lines) {
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/*if (!Filter.PassFilter(item))
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continue;*/
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if (item.color.has_value())
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ImGui::PushStyleColor(ImGuiCol_Text, item.color.value());
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ImGui::TextUnformatted(item.text.c_str());
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if (item.color.has_value())
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ImGui::PopStyleColor();
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}
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if (copy_to_clipboard)
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ImGui::LogFinish();
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if (options.console.scroll || ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
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ImGui::SetScrollHereY(1.0f);
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ImGui::PopStyleVar();
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ImGui::EndChild();
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ImGui::Separator();
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// Command-line
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const auto flags = ImGuiInputTextFlags_EnterReturnsTrue;
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// | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
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ImGui::GetColumnWidth();
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if (ImGui::InputText("", state.console.buffer.data(), state.console.buffer.size(), flags /*, TODO: callback, context*/) && strlen(state.console.buffer.data()) > 0)
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actions |= Actions::Message;
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// Auto-focus on window apparition
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ImGui::SetItemDefaultFocus();
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if (actions && Actions::Message)
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ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget
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ImGui::End();
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ImGui::PopStyleVar();
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}
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if (options.overlay.visible) {
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if (options.overlay.corner != -1) {
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ImVec2 window_pos = ImVec2((options.overlay.corner & 1) ? io.DisplaySize.x - UI_MARGIN : UI_MARGIN, (options.overlay.corner & 2) ? io.DisplaySize.y - UI_MARGIN : UI_MARGIN);
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ImVec2 window_pos_pivot = ImVec2((options.overlay.corner & 1) ? 1.0f : 0.0f, (options.overlay.corner & 2) ? 1.0f : 0.0f);
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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}
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ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
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ImGui::Begin("Overlay", &options.overlay.visible, (options.overlay.corner != -1 ? ImGuiWindowFlags_NoMove : 0) | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav);
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ImGui::Text("%.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::Text("%ld tris(%ld models)", reports.tris_count, reports.models_count);
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if (ImGui::BeginPopupContextWindow()) {
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if (ImGui::MenuItem("Custom", NULL, options.overlay.corner == -1))
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options.overlay.corner = -1;
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if (ImGui::MenuItem("Top-left", NULL, options.overlay.corner == 0))
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options.overlay.corner = 0;
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if (ImGui::MenuItem("Top-right", NULL, options.overlay.corner == 1))
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options.overlay.corner = 1;
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if (ImGui::MenuItem("Bottom-left", NULL, options.overlay.corner == 2))
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options.overlay.corner = 2;
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if (ImGui::MenuItem("Bottom-right", NULL, options.overlay.corner == 3))
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options.overlay.corner = 3;
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if (options.overlay.visible && ImGui::MenuItem("Close"))
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options.overlay.visible = false;
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ImGui::EndPopup();
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}
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ImGui::End();
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}
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ImGui::Render();
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return actions;
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}
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bool UI::IsFocus() {
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return ImGui::IsAnyItemActive();
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}
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void UI::Unload() {
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delete sInstance;
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sInstance = nullptr;
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} |