33 lines
840 B
C++
33 lines
840 B
C++
#include "UI.hpp"
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#include "../../Window.hpp"
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#include <GL/gl3w.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include "Texture.hpp"
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using namespace render::gl;
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UI::UI(GLFWwindow *window): render::UI() {
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// Setup Platform/Renderer bindings
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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aim = Texture::CreatePtr("ui/Aim", false);
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}
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UI::~UI() {
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ImGui_ImplGlfw_Shutdown();
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ImGui_ImplOpenGL3_Shutdown();
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}
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UI::Actions UI::draw(config::client::options &o, state::state &s, const state::reports &r) {
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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return render::UI::draw(o, s, r, aim);
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}
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void UI::render() {
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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void UI::Load(Window& w) {
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UI::sInstance = new UI(w.getPtr());
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} |