1
0
Fork 0
Univerxel/src/client/render/gl/pass/EntityProgram.hpp

24 lines
561 B
C++

#pragma once
#include "VoxelProgram.hpp"
namespace pass {
/// Instanced voxels pass
class EntityProgram: public VoxelProgram {
public:
EntityProgram(const options &opts);
~EntityProgram();
static constexpr auto LOCATION = 6;
buffer::params setup(render::gl::Renderer *, const std::vector<glm::mat4> &modelsMatrices);
void disable();
protected:
void setModels(const GLfloat *matrices, size_t count);
private:
GLuint ModelsBufferID = 0;
size_t ModelBufferSize = 0;
};
}