34 lines
728 B
C++
34 lines
728 B
C++
#pragma once
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#include "Program.hpp"
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#include "../buffer/Vertex.hpp"
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namespace pass {
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/// Skybox pass
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class SkyProgram: public Program {
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public:
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SkyProgram();
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~SkyProgram();
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void start(render::gl::Renderer *);
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buffer::params setup();
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/// Direct draw using internal buffer
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void draw(render::gl::Renderer *);
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protected:
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std::string getName() const override;
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void setView(const GLfloat *matrix);
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void setProjection(const GLfloat *matrix);
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void bindTexture(const GLuint textureID);
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private:
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GLuint ViewMatrixID;
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GLuint ProjectionMatrixID;
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GLuint TextureID;
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buffer::Vertex CubeBuffer;
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};
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}
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