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Univerxel/src/client/render/gl/api/Images.hpp

45 lines
1.2 KiB
C++

#pragma once
#include "../../api/Images.hpp"
#include <GL/gl3w.h>
namespace render::gl {
class Image: public render::Image {
public:
virtual ~Image();
constexpr GLuint getId() const { return id; }
protected:
Image(GLuint id): id(id) { }
GLuint id;
};
class Texture: public render::Texture, public Image {
public:
static std::unique_ptr<Texture> LoadFromFile(const std::string&, const sampling&);
protected:
Texture(GLuint id): gl::Image(id) { }
};
class TextureCube: public render::TextureCube, public Texture {
public:
/// Looks for .right.dds, .left.dds, .top.dds, .bottom.dds, .front.dds, .back.dds
static std::unique_ptr<TextureCube> LoadFromFiles(const std::string& prefix, const sampling&);
static std::unique_ptr<TextureCube> LoadFromFiles(const std::array<std::string, 6>& paths, const sampling&);
protected:
TextureCube(GLuint id): Texture(id) { }
};
class TextureArray: public render::TextureArray, public Texture {
public:
static std::unique_ptr<TextureArray> LoadFromFiles(const std::vector<std::string>&, const sampling&);
protected:
TextureArray(uint32_t size, GLuint id): render::TextureArray(size), Texture(id) { }
};
}