89 lines
4.5 KiB
C++
89 lines
4.5 KiB
C++
#include "FastSIMD/InlInclude.h"
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#include "Value.h"
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#include "Utils.inl"
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template<typename FS>
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class FS_T<FastNoise::Value, FS> : public virtual FastNoise::Value, public FS_T<FastNoise::Generator, FS>
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{
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FASTSIMD_DECLARE_FS_TYPES;
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float32v FS_VECTORCALL Gen( int32v seed, float32v x, float32v y ) const final
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{
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float32v xs = FS_Floor_f32( x );
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float32v ys = FS_Floor_f32( y );
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int32v x0 = FS_Convertf32_i32( xs ) * int32v( FnPrimes::X );
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int32v y0 = FS_Convertf32_i32( ys ) * int32v( FnPrimes::Y );
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int32v x1 = x0 + int32v( FnPrimes::X );
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int32v y1 = y0 + int32v( FnPrimes::Y );
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xs = FnUtils::InterpHermite( x - xs );
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ys = FnUtils::InterpHermite( y - ys );
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return FnUtils::Lerp(
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0 ), FnUtils::GetValueCoord( seed, x1, y0 ), xs ),
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1 ), FnUtils::GetValueCoord( seed, x1, y1 ), xs ), ys );
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}
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float32v FS_VECTORCALL Gen( int32v seed, float32v x, float32v y, float32v z ) const final
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{
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float32v xs = FS_Floor_f32( x );
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float32v ys = FS_Floor_f32( y );
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float32v zs = FS_Floor_f32( z );
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int32v x0 = FS_Convertf32_i32( xs ) * int32v( FnPrimes::X );
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int32v y0 = FS_Convertf32_i32( ys ) * int32v( FnPrimes::Y );
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int32v z0 = FS_Convertf32_i32( zs ) * int32v( FnPrimes::Z );
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int32v x1 = x0 + int32v( FnPrimes::X );
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int32v y1 = y0 + int32v( FnPrimes::Y );
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int32v z1 = z0 + int32v( FnPrimes::Z );
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xs = FnUtils::InterpHermite( x - xs );
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ys = FnUtils::InterpHermite( y - ys );
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zs = FnUtils::InterpHermite( z - zs );
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return FnUtils::Lerp( FnUtils::Lerp(
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z0 ), FnUtils::GetValueCoord( seed, x1, y0, z0 ), xs ),
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z0 ), FnUtils::GetValueCoord( seed, x1, y1, z0 ), xs ), ys ),
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FnUtils::Lerp(
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z1 ), FnUtils::GetValueCoord( seed, x1, y0, z1 ), xs ),
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z1 ), FnUtils::GetValueCoord( seed, x1, y1, z1 ), xs ), ys ), zs );
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}
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float32v FS_VECTORCALL Gen( int32v seed, float32v x, float32v y, float32v z, float32v w ) const final
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{
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float32v xs = FS_Floor_f32( x );
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float32v ys = FS_Floor_f32( y );
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float32v zs = FS_Floor_f32( z );
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float32v ws = FS_Floor_f32( w );
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int32v x0 = FS_Convertf32_i32( xs ) * int32v( FnPrimes::X );
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int32v y0 = FS_Convertf32_i32( ys ) * int32v( FnPrimes::Y );
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int32v z0 = FS_Convertf32_i32( zs ) * int32v( FnPrimes::Z );
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int32v w0 = FS_Convertf32_i32( ws ) * int32v( FnPrimes::W );
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int32v x1 = x0 + int32v( FnPrimes::X );
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int32v y1 = y0 + int32v( FnPrimes::Y );
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int32v z1 = z0 + int32v( FnPrimes::Z );
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int32v w1 = w0 + int32v( FnPrimes::W );
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xs = FnUtils::InterpHermite( x - xs );
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ys = FnUtils::InterpHermite( y - ys );
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zs = FnUtils::InterpHermite( z - zs );
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ws = FnUtils::InterpHermite( w - ws );
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return FnUtils::Lerp( FnUtils::Lerp( FnUtils::Lerp(
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z0, w0 ), FnUtils::GetValueCoord( seed, x1, y0, z0, w0 ), xs ),
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z0, w0 ), FnUtils::GetValueCoord( seed, x1, y1, z0, w0 ), xs ), ys ),
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FnUtils::Lerp(
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z1, w0 ), FnUtils::GetValueCoord( seed, x1, y0, z1, w0 ), xs ),
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z1, w0 ), FnUtils::GetValueCoord( seed, x1, y1, z1, w0 ), xs ), ys ), zs ),
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FnUtils::Lerp( FnUtils::Lerp(
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z0, w1 ), FnUtils::GetValueCoord( seed, x1, y0, z0, w1 ), xs ),
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z0, w1 ), FnUtils::GetValueCoord( seed, x1, y1, z0, w1 ), xs ), ys ),
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FnUtils::Lerp(
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z1, w1 ), FnUtils::GetValueCoord( seed, x1, y0, z1, w1 ), xs ),
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FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z1, w1 ), FnUtils::GetValueCoord( seed, x1, y1, z1, w1 ), xs ), ys ), zs ), ws );
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}
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};
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