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Univerxel/src/client/render/gl/api/Models.hpp

70 lines
1.2 KiB
C++

#pragma once
#include "../../api/Models.hpp"
#include <GL/gl3w.h>
#include <vector>
#include <glm/glm.hpp>
namespace render::gl {
/// Positions only buffer
class Shape final: public render::Shape {
public:
Shape(const std::vector<glm::vec3>&);
~Shape();
size_t draw();
private:
size_t size;
GLuint bufferId;
};
class Indicator final: public render::Indicator {
public:
Indicator(const std::vector<glm::vec3>&, const std::vector<glm::vec4>&);
~Indicator();
size_t draw();
size_t drawInstanced(size_t count);
private:
size_t size;
GLuint vertexBufferId;
GLuint colorBufferId;
void enableAttribs();
void disableAttribs();
};
class Model final: public render::Model {
public:
Model(const Data&);
~Model();
static void MakeDefault();
size_t draw();
size_t drawInstanced(size_t count);
private:
size_t indexSize;
GLuint vertexBufferId;
GLuint indexBufferId;
};
class LodModel final: public render::LodModel {
public:
LodModel(const LodData&);
~LodModel();
static void MakeDefault();
size_t draw();
size_t drawInstanced(size_t count);
private:
GLuint vertexBufferId;
GLuint indexBufferId;
};
}