17 lines
649 B
C++
17 lines
649 B
C++
#pragma once
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#include "world/Universe.hpp"
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#include "world/actions.hpp"
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#include "geometry/Faces.hpp"
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struct server_handle {
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bool running = false;
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const world::client::area_map *areas;
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const data::generational::vector<world::Universe::Entity> *entities;
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std::function<void(const area_<chunk_pos> &pos, const chunk_pos &offset, const world::ChunkContainer &data, geometry::Faces neighbors)> onUpdate;
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std::function<void(const world::action::packet &packet)> emit;
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std::function<world::Universe::ray_result(const geometry::Ray &ray)> raycast;
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std::optional<voxel_pos> teleport;
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std::optional<std::string> message;
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};
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