23 lines
591 B
GLSL
23 lines
591 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(binding = 0) uniform UniformBufferObject {
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mat4 view;
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mat4 proj;
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} UBO;
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layout(push_constant) uniform PushConst {
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mat4 model;
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} Push;
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layout(location = 0) in vec3 Position_modelspace;
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layout(location = 1) in vec3 Color_model;
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layout(location = 2) in vec2 TexCoord_model;
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layout(location = 0) out vec3 Color;
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layout(location = 1) out vec2 TexCoord;
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void main() {
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gl_Position = UBO.proj * UBO.view * Push.model * vec4(Position_modelspace, 1.0);
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Color = Color_model;
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TexCoord = TexCoord_model;
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} |