68 lines
1.2 KiB
C++
68 lines
1.2 KiB
C++
#pragma once
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#include "../../api/Models.hpp"
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#include <GL/gl3w.h>
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#include <vector>
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#include <glm/glm.hpp>
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namespace render::gl {
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/// Positions only buffer
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class Shape final: public render::Shape {
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public:
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Shape(const std::vector<glm::vec3>&);
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~Shape();
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size_t draw();
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private:
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size_t size;
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GLuint bufferId;
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};
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class Indicator final: public render::Indicator {
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public:
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Indicator(const std::vector<glm::vec3>&, const std::vector<glm::vec4>&);
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~Indicator();
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size_t draw();
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size_t drawInstanced(size_t count);
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private:
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size_t size;
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GLuint vertexBufferId;
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GLuint colorBufferId;
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void enableAttribs();
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void disableAttribs();
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};
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class Model final: public render::Model {
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public:
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Model(const Data&);
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~Model();
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size_t draw();
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size_t drawInstanced(size_t count);
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private:
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size_t indexSize;
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GLuint vertexBufferId;
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GLuint indexBufferId;
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};
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class LodModel final: public render::LodModel {
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public:
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LodModel(const LodData&);
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~LodModel();
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static void MakeDefault();
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size_t draw();
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size_t drawInstanced(size_t count);
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private:
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GLuint vertexBufferId;
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GLuint indexBufferId;
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};
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} |