25 lines
580 B
C++
25 lines
580 B
C++
#pragma once
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#include <glm/glm.hpp>
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namespace glm {
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typedef long double lf;
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typedef long long ll;
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typedef int_fast32_t l;
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typedef uint16_t us;
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typedef uint8_t uc;
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typedef vec<3, lf> lfvec3;
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typedef vec<3, ll> llvec3;
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typedef vec<3, l> lvec3;
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typedef vec<3, us> usvec3;
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typedef vec<3, uc> ucvec3;
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const auto IDX_LENGTH = 32;
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const auto IDX_SHIFT = 5;
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const auto IDX_LENGTH2 = IDX_LENGTH * IDX_LENGTH;
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const auto IDX_SIZE = IDX_LENGTH2 * IDX_LENGTH;
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using idx = glm::u16;
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const idx IDX_MASK = (1u<<IDX_SHIFT)-1;
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}
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